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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4056957" data-attributes="member: 710"><p>But AC scales with level. Spells and magical items ensure this. A 1st level Fighter can't afford a Full Plate, but a 4th level Fighter can. A 8th level Fighter might have a FUll Plate +1, and a 12th level Fighter a Mithral Full Plate +2 and Gloves of Dexterity +2. (And then add all the other "Big Six" items that are there to improve the AC)</p><p></p><p>Monsters AC increases a lot. Compare higher level monsters with lower level monsters. There is no formula guiding it, and there are barely any guidelines for it, but it still happens. It's inconsistent, yes, but that just shows that it's flawed, not that the general direction of scaling AC is wrong.</p><p>And try to reuse a low level (CR) monster against a reasonably well equipped higher level group - you will notice that it's AC and attack is too low. </p><p></p><p>So far, 4E indicates that the typical advancement by level is 0.5 per level. Advancement is probably a bit improved by magical items and feats to 0.75 per level. If you compare the 3.x advancement on BAB or skills, this is definitely slower. Which would mean a monster remains viable for a longer time, not a shorter time - thanks to explicit scaling rules that are applied all over the board...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4056957, member: 710"] But AC scales with level. Spells and magical items ensure this. A 1st level Fighter can't afford a Full Plate, but a 4th level Fighter can. A 8th level Fighter might have a FUll Plate +1, and a 12th level Fighter a Mithral Full Plate +2 and Gloves of Dexterity +2. (And then add all the other "Big Six" items that are there to improve the AC) Monsters AC increases a lot. Compare higher level monsters with lower level monsters. There is no formula guiding it, and there are barely any guidelines for it, but it still happens. It's inconsistent, yes, but that just shows that it's flawed, not that the general direction of scaling AC is wrong. And try to reuse a low level (CR) monster against a reasonably well equipped higher level group - you will notice that it's AC and attack is too low. So far, 4E indicates that the typical advancement by level is 0.5 per level. Advancement is probably a bit improved by magical items and feats to 0.75 per level. If you compare the 3.x advancement on BAB or skills, this is definitely slower. Which would mean a monster remains viable for a longer time, not a shorter time - thanks to explicit scaling rules that are applied all over the board... [/QUOTE]
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