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<blockquote data-quote="Celebrim" data-source="post: 4056961" data-attributes="member: 4937"><p>I don't think you are being paranoid. </p><p></p><p></p><p></p><p>Ain't that the truth. </p><p></p><p>I could go on and on for pages just listing hundreds of small details of what they had me on, but just to keep it brief, they had me at the 'Scent' ability. It doesn't sound like much, but unless you really played alot of 1st edition you probably have no idea how much heated argument lay behind this one little blip in the rules. Reading the 'scent' ability was like confirmation that some designer had had the exact same experiences as a DM that I had, and was looking for the exact same sort of solutions I'd always wanted.</p><p></p><p>So much of 4E has kinda blindsided me in a way that the 3E changes just never did. I didn't find myself reading the 3E PH, and ever going, "Huh? Where did that come from? That's not a problem I'm having!" Instead, every single thing I read in the PH or the previews, I was saying to myself, "Oh. Yeah. I so wish I'd had this in the rules back when..." It was like having common experience with Cook and Tweet. I felt like I'd gamed with them. With the stuff coming out now, its more like I'm reading about someone's 20 year old somewhat interesting homebrew that's radically departed from the more common sort of D&D and has developed its own arcane house rules. It's more like reading Dark Sun, Spelljammer, or Eberron for the first time than it is like reading a new edition. I feel the same about it as I would if Mearls was bring Defilers and warforged into the core, and making giff a core race. Might make an interesting game, but what does that have to do with the rest of us?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4056961, member: 4937"] I don't think you are being paranoid. Ain't that the truth. I could go on and on for pages just listing hundreds of small details of what they had me on, but just to keep it brief, they had me at the 'Scent' ability. It doesn't sound like much, but unless you really played alot of 1st edition you probably have no idea how much heated argument lay behind this one little blip in the rules. Reading the 'scent' ability was like confirmation that some designer had had the exact same experiences as a DM that I had, and was looking for the exact same sort of solutions I'd always wanted. So much of 4E has kinda blindsided me in a way that the 3E changes just never did. I didn't find myself reading the 3E PH, and ever going, "Huh? Where did that come from? That's not a problem I'm having!" Instead, every single thing I read in the PH or the previews, I was saying to myself, "Oh. Yeah. I so wish I'd had this in the rules back when..." It was like having common experience with Cook and Tweet. I felt like I'd gamed with them. With the stuff coming out now, its more like I'm reading about someone's 20 year old somewhat interesting homebrew that's radically departed from the more common sort of D&D and has developed its own arcane house rules. It's more like reading Dark Sun, Spelljammer, or Eberron for the first time than it is like reading a new edition. I feel the same about it as I would if Mearls was bring Defilers and warforged into the core, and making giff a core race. Might make an interesting game, but what does that have to do with the rest of us? [/QUOTE]
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