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<blockquote data-quote="Psion" data-source="post: 4057070" data-attributes="member: 172"><p>I started a conversion of Ruins of Undermountain. It <em>was</em> proving to be a lot of work, but then, I was converting a lot of things I don't know if the players would ever encounter.</p><p></p><p>So I switched to just using RoU as-is and just pulling creatures out of the book, and tweaking numbers or adding class levels to get the challenge level right. That actually worked pretty well. I mean thematically, is an encounter with 4 orcs that different from 2, or giving the orcs warrior levels?</p><p></p><p>I also did some conversion work for Return to the Tomb of Horrors (and tapped in to already existing conversions for the rest.) The single biggest challenge there was that power levels from 1e/2e creatures to 3e vary wildly, and you really have to tweak some things to make it work. (Frex, Mountain Giants are hideously more powerful in 3e than 2e; I put a templated stone giant pulled from advanced bestiary in in their stead.)</p><p></p><p>So I can see where some challenges exist, but I consider it doable if you aren't anal about being "faithful." However, it appears 4e will change the actual concepts of many creatures (that's not a dryad, that's a treant with bewbs!). The concepts of the adventures and settings are of more value to me than some numbers, so I consider that a bigger issue.</p></blockquote><p></p>
[QUOTE="Psion, post: 4057070, member: 172"] I started a conversion of Ruins of Undermountain. It [I]was[/I] proving to be a lot of work, but then, I was converting a lot of things I don't know if the players would ever encounter. So I switched to just using RoU as-is and just pulling creatures out of the book, and tweaking numbers or adding class levels to get the challenge level right. That actually worked pretty well. I mean thematically, is an encounter with 4 orcs that different from 2, or giving the orcs warrior levels? I also did some conversion work for Return to the Tomb of Horrors (and tapped in to already existing conversions for the rest.) The single biggest challenge there was that power levels from 1e/2e creatures to 3e vary wildly, and you really have to tweak some things to make it work. (Frex, Mountain Giants are hideously more powerful in 3e than 2e; I put a templated stone giant pulled from advanced bestiary in in their stead.) So I can see where some challenges exist, but I consider it doable if you aren't anal about being "faithful." However, it appears 4e will change the actual concepts of many creatures (that's not a dryad, that's a treant with bewbs!). The concepts of the adventures and settings are of more value to me than some numbers, so I consider that a bigger issue. [/QUOTE]
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