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Why won't you switch?
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<blockquote data-quote="Turjan" data-source="post: 4058153" data-attributes="member: 3477"><p>Why won't I switch? Well, it's not a definite decision by far. I haven't seen the final product after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. And, as many have mentioned, I don't really see the need to do so at the moment. I have too much 3.x stuff I still want to use before I abandon a system I'm used to.</p><p></p><p>My main reasons:</p><ul> <li data-xf-list-type="ul">I don't like the business model. I don't like anything I heard about the DDI, and I don't like the "rolling release" model. At the moment, it looks like 4e will be able to have a long lifetime, but only in the sense as MtG has a long lifetime: each year, you will get a slightly changed ruleset. Tell me that I'm wrong, but that's what it looks like to me. I want to have a longer time of stability.</li> <li data-xf-list-type="ul">As already said, I have too much 3.x stuff I still want to use. I simply don't need a new edition at the moment.</li> <li data-xf-list-type="ul">I didn't like Iron Heroes, and I didn't like the Bo9S. This is also a real dealbreaker. I applaud the attempts to make the job for the DM easier, but I don't like all this additional stuff loaded into the encounters. Wizards may become simpler to run, but everything else looks more complicated. Not my cup of tea.</li> <li data-xf-list-type="ul">Tieflings. OK, this is a weak point. As hong said, I could get rid of the silly horns and tails and still live with the cool background. But I'm adverse to having a huge influence of demons and/or devils on any of my campaigns, at least as a baseline. And with tieflings as core race, this influence will be everywhere. I couldn't care less about this kind of flavor.</li> </ul><p>I said that the last point is weak, and much of this has to do with the fact that everything I hear about 4e looks a bit like the "Best of 3.x". And I don't only mean "Best of WotC 3.x" but also "Best of 3rd Party OGL". Take those tieflings. The whole idea looks like taken directly from Dawnforge; it was the one central original idea of that setting, at least IMHO. Now it will be core D&D. Or Dragonborn; they looked like WotC's take on the Mojh of Arcana Unearthed, and if they are less connected to Bahamut in 4e, the similarity will be even closer. Both ideas were very well accepted, and here they are. And Warforged were the idea from Eberron that was a hit with the fans.</p><p></p><p>Maybe, it's not even only "Best of 3.x", but also "Best of AD&D". The jewel that stood out, IMHO, from Birthright was it's take on fey. I often wrote here on EN World that I found those Birthright fey fey done right. And here we are. I was also one of those people who wrote in those "what is the cosmology in your homebrews" threads, and what I heard about 4e so far, it will look pretty close to my homebrew (and those of many other people). And let's add that the ultimate "Points of Light" setting for me is Dark Sun, although this is hardly the only example (see the popular Wilderlands).</p><p></p><p>Anyway, what I want to say is that I notice that WotC's 4th edition actually seems to fulfill quite a lot of the wishes I had for D&D, and much of it will for some weird reason look closer to my homebrew than anything of 3.x ever looked. Maybe, that's why it makes it even harder for me to swallow the toads that come with the cake.</p><p></p><p>If this sounded confusing, it was probably because I'm still confused. Let's see how the release version will actually look like. I'm not in a hurry to look at it, though.</p></blockquote><p></p>
[QUOTE="Turjan, post: 4058153, member: 3477"] Why won't I switch? Well, it's not a definite decision by far. I haven't seen the final product after all ;). And, as many have mentioned, I don't really see the need to do so at the moment. I have too much 3.x stuff I still want to use before I abandon a system I'm used to. My main reasons: [list] [*]I don't like the business model. I don't like anything I heard about the DDI, and I don't like the "rolling release" model. At the moment, it looks like 4e will be able to have a long lifetime, but only in the sense as MtG has a long lifetime: each year, you will get a slightly changed ruleset. Tell me that I'm wrong, but that's what it looks like to me. I want to have a longer time of stability. [*]As already said, I have too much 3.x stuff I still want to use. I simply don't need a new edition at the moment. [*]I didn't like Iron Heroes, and I didn't like the Bo9S. This is also a real dealbreaker. I applaud the attempts to make the job for the DM easier, but I don't like all this additional stuff loaded into the encounters. Wizards may become simpler to run, but everything else looks more complicated. Not my cup of tea. [*]Tieflings. OK, this is a weak point. As hong said, I could get rid of the silly horns and tails and still live with the cool background. But I'm adverse to having a huge influence of demons and/or devils on any of my campaigns, at least as a baseline. And with tieflings as core race, this influence will be everywhere. I couldn't care less about this kind of flavor. [/list] I said that the last point is weak, and much of this has to do with the fact that everything I hear about 4e looks a bit like the "Best of 3.x". And I don't only mean "Best of WotC 3.x" but also "Best of 3rd Party OGL". Take those tieflings. The whole idea looks like taken directly from Dawnforge; it was the one central original idea of that setting, at least IMHO. Now it will be core D&D. Or Dragonborn; they looked like WotC's take on the Mojh of Arcana Unearthed, and if they are less connected to Bahamut in 4e, the similarity will be even closer. Both ideas were very well accepted, and here they are. And Warforged were the idea from Eberron that was a hit with the fans. Maybe, it's not even only "Best of 3.x", but also "Best of AD&D". The jewel that stood out, IMHO, from Birthright was it's take on fey. I often wrote here on EN World that I found those Birthright fey fey done right. And here we are. I was also one of those people who wrote in those "what is the cosmology in your homebrews" threads, and what I heard about 4e so far, it will look pretty close to my homebrew (and those of many other people). And let's add that the ultimate "Points of Light" setting for me is Dark Sun, although this is hardly the only example (see the popular Wilderlands). Anyway, what I want to say is that I notice that WotC's 4th edition actually seems to fulfill quite a lot of the wishes I had for D&D, and much of it will for some weird reason look closer to my homebrew than anything of 3.x ever looked. Maybe, that's why it makes it even harder for me to swallow the toads that come with the cake. If this sounded confusing, it was probably because I'm still confused. Let's see how the release version will actually look like. I'm not in a hurry to look at it, though. [/QUOTE]
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