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<blockquote data-quote="Raven Crowking" data-source="post: 4058409" data-attributes="member: 18280"><p>You know, though, that a few folks simply don't see anything innovative about the 4e previews we've seen so far? And, a few folks see some things being "fixed" that seem to imply that either (1) the designers didn't understand the function of the thing being "fixed" to begin with, or (2) (far more likely) the "fix" is occuring for reasons other than "fixing" things that are broken. </p><p></p><p>As a really good example: Saving Throws. How often have you has rolling saves slowed down your play to an unbearable grinding halt? I can count the number of times IME on one hand. Even if I cut off the fingers. Even if I cut off the hand.</p><p></p><p>Tieflings and dragonborn aren't innovative. Per-encounter abilities aren't innovative. WotC could have renamed the Green and Grey Lymbo from my story hour to have gained their new and innovative cosmology.....and believe me, it wasn't new and innovative in my story hour either.</p><p></p><p>With 3e, we had a team that believed that D&D, to some large degree, must belong to its fans and its players in order to be a living, successful thing. And it was a living, successful thing. Too successful, perhaps, from WotC's viewpoint. It allowed the little birds to leave the nest, and although doing so made WotC money, with each bird that grew on its own the idea surely occurred that the money that bird earned could have been in WotC's coffers. Hence, with 4e, we have a concerted effort to keep those birds in the nest forever. </p><p></p><p>But here's the rub, IMHO: The reason that those "birds" made money is because the third parties creating them had a very different attitude than WotC had. And, IMHO, the fluff part of 4e is WotC entrenching itself even further in a position that, simply put, sucks for the consumer. There is a reason that Frost & Fur was a better book than Frostburn (IMO, at least), and that is that the writers/producers of the former were free to suggest that the game is a lot more than statblocks and levelling. </p><p></p><p>WotC is far from the leader of the pack in innovation. Indeed, it is seemingly attempting to make itself the leader by curtailing third party innovation. If anything, those who favour innovation should be avoiding 4e like the plague....until and unless it is released with an actual OGL.</p><p></p><p>YMMV, of course.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4058409, member: 18280"] You know, though, that a few folks simply don't see anything innovative about the 4e previews we've seen so far? And, a few folks see some things being "fixed" that seem to imply that either (1) the designers didn't understand the function of the thing being "fixed" to begin with, or (2) (far more likely) the "fix" is occuring for reasons other than "fixing" things that are broken. As a really good example: Saving Throws. How often have you has rolling saves slowed down your play to an unbearable grinding halt? I can count the number of times IME on one hand. Even if I cut off the fingers. Even if I cut off the hand. Tieflings and dragonborn aren't innovative. Per-encounter abilities aren't innovative. WotC could have renamed the Green and Grey Lymbo from my story hour to have gained their new and innovative cosmology.....and believe me, it wasn't new and innovative in my story hour either. With 3e, we had a team that believed that D&D, to some large degree, must belong to its fans and its players in order to be a living, successful thing. And it was a living, successful thing. Too successful, perhaps, from WotC's viewpoint. It allowed the little birds to leave the nest, and although doing so made WotC money, with each bird that grew on its own the idea surely occurred that the money that bird earned could have been in WotC's coffers. Hence, with 4e, we have a concerted effort to keep those birds in the nest forever. But here's the rub, IMHO: The reason that those "birds" made money is because the third parties creating them had a very different attitude than WotC had. And, IMHO, the fluff part of 4e is WotC entrenching itself even further in a position that, simply put, sucks for the consumer. There is a reason that Frost & Fur was a better book than Frostburn (IMO, at least), and that is that the writers/producers of the former were free to suggest that the game is a lot more than statblocks and levelling. WotC is far from the leader of the pack in innovation. Indeed, it is seemingly attempting to make itself the leader by curtailing third party innovation. If anything, those who favour innovation should be avoiding 4e like the plague....until and unless it is released with an actual OGL. YMMV, of course. RC [/QUOTE]
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