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<blockquote data-quote="Imban" data-source="post: 4068943" data-attributes="member: 29206"><p>I disagree; randomness in character creation can have its place, because it makes it unlikely that any two given characters will be mechanically identical. This is important to some players, and a much bigger deal in some systems than others - in something like Rules Cyclopedia D&D, point-buy ability scores and fixed HP would result in every character being drawn from a pool of about 12 legal character mechanic sets. On the other hand, in 3e D&D, it's unlikely that a random sampling of characters will have multiple using the exact same mechanics, especially after some levels are gained, so randomness in character creation isn't as essential for differentiation.</p><p></p><p>EDIT: And now that I think about it, people have been playing and enjoying BRP for a long, long time, and that <strong>does</strong> use random advancement for essentially everything.</p></blockquote><p></p>
[QUOTE="Imban, post: 4068943, member: 29206"] I disagree; randomness in character creation can have its place, because it makes it unlikely that any two given characters will be mechanically identical. This is important to some players, and a much bigger deal in some systems than others - in something like Rules Cyclopedia D&D, point-buy ability scores and fixed HP would result in every character being drawn from a pool of about 12 legal character mechanic sets. On the other hand, in 3e D&D, it's unlikely that a random sampling of characters will have multiple using the exact same mechanics, especially after some levels are gained, so randomness in character creation isn't as essential for differentiation. EDIT: And now that I think about it, people have been playing and enjoying BRP for a long, long time, and that [b]does[/b] use random advancement for essentially everything. [/QUOTE]
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