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<blockquote data-quote="an_idol_mind" data-source="post: 4076084" data-attributes="member: 43749"><p>The two big things that keep me from being excited about 4th edition right now are:</p><p></p><p>-Focus on tactical combat. I hate using a battle grid. While 3rd edition works fine without using minis, the previews from 4th edition suggest to me that working without a grid will be fairly difficult.</p><p></p><p>-Staggered release of the core. I have certain things I want in a D&D game, and I don't want to buy 10 different books to get it. While I can work around not having the druid in the Player's Handbook or missing the frost giant from the Monster Manual, it seems that significant chunks of the game will be put in later supplements. In return, there's stuff like the dragonborn and warlords, concepts which I'm not terribly excited about.</p><p></p><p>I have no doubt that 4th edition will be a great game for what it is, but the previews so far have suggested that what it is does not mesh with what I want out of the game.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4076084, member: 43749"] The two big things that keep me from being excited about 4th edition right now are: -Focus on tactical combat. I hate using a battle grid. While 3rd edition works fine without using minis, the previews from 4th edition suggest to me that working without a grid will be fairly difficult. -Staggered release of the core. I have certain things I want in a D&D game, and I don't want to buy 10 different books to get it. While I can work around not having the druid in the Player's Handbook or missing the frost giant from the Monster Manual, it seems that significant chunks of the game will be put in later supplements. In return, there's stuff like the dragonborn and warlords, concepts which I'm not terribly excited about. I have no doubt that 4th edition will be a great game for what it is, but the previews so far have suggested that what it is does not mesh with what I want out of the game. [/QUOTE]
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