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Why work when others can do it for you - A guide to Summoning Monsters
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5903694" data-attributes="member: 35909"><p>Pretty good. Things I didn't notice:</p><p></p><p>- Summoners also have the edge of 10x duration, so those SM I spell(-like)s are actually worth spending the time casting.</p><p></p><p>- One advantage Wizard has over cleric (and druid....dont know why THEY get saddled with it...) is that he can be good and summon fiends or be evil and summon celestials. Divine casters can't summon creatures of an opposed alignment. So...a little more flexibility. Still a trap.</p><p></p><p>- No emphasis on one of the greatest advantages Summon Monster has over SNA (and yet another reason druid sucks so badly at summoning in PF...). That would be adding the celestial or fiendish template for smite good/evil. This ability was buffed massively in PF, and as a summoner, you can take advantage of that far far far more often than the paladin can! Hell, just a few weeks ago another PC had her eidolon blasphemy-banished away and was pouting about how she was useless now. I was like, "dude's evil. Sic a horde of celestial dire tigers on him." Two rounds after doing so: even w/ two rounds of doing nothing at all (moping over the lost eidolon), she did more damage than the rest of the party combined that encounter, and it was already over. BBEG had TWO contingency type effects to <em>Heal</em> himself and near max hp when the summons came in. So yeah...</p><p></p><p>- It's extremely one-trick ponyish, but a 15th level demon bloodline sorc (or level...11? with that robe) can become a very nasty summoner of demons.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5903694, member: 35909"] Pretty good. Things I didn't notice: - Summoners also have the edge of 10x duration, so those SM I spell(-like)s are actually worth spending the time casting. - One advantage Wizard has over cleric (and druid....dont know why THEY get saddled with it...) is that he can be good and summon fiends or be evil and summon celestials. Divine casters can't summon creatures of an opposed alignment. So...a little more flexibility. Still a trap. - No emphasis on one of the greatest advantages Summon Monster has over SNA (and yet another reason druid sucks so badly at summoning in PF...). That would be adding the celestial or fiendish template for smite good/evil. This ability was buffed massively in PF, and as a summoner, you can take advantage of that far far far more often than the paladin can! Hell, just a few weeks ago another PC had her eidolon blasphemy-banished away and was pouting about how she was useless now. I was like, "dude's evil. Sic a horde of celestial dire tigers on him." Two rounds after doing so: even w/ two rounds of doing nothing at all (moping over the lost eidolon), she did more damage than the rest of the party combined that encounter, and it was already over. BBEG had TWO contingency type effects to [i]Heal[/i] himself and near max hp when the summons came in. So yeah... - It's extremely one-trick ponyish, but a 15th level demon bloodline sorc (or level...11? with that robe) can become a very nasty summoner of demons. [/QUOTE]
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Why work when others can do it for you - A guide to Summoning Monsters
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