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General Tabletop Discussion
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Why Worldbuilding is Bad II
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<blockquote data-quote="BlackMoria" data-source="post: 3531478" data-attributes="member: 424"><p>In the real world, in the medieval period, certain scholars would have a map of the know world. </p><p></p><p>However, the average Joe (99.9% of the population at that time) wouldn't have a clue what the known world encompassed or even looked like on a map. The average Joe's 'world' was probably 100 miles radius (and I would submit far less) from the village where he/she was born and beyond that, he would know almost nothing except as rumors or hearsay from travellers passing through.</p><p></p><p>In a campaign world, it would be much the same thing. The average Joe might know what the next few villages over were like and he may of heard stories of some city, country or whatever in some distant land but he certainly couldn't give you directions to it, much less point it out on a map, even if one was provided.</p><p></p><p>IMC, assuming the usual paradigm of PCs starting as people with humble beginning, the PCs start know only the areas within a certain radius of where they grew up and all the rest is rumor, story and minstrel's fancies. They discover the larger world as they adventure.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3531478, member: 424"] In the real world, in the medieval period, certain scholars would have a map of the know world. However, the average Joe (99.9% of the population at that time) wouldn't have a clue what the known world encompassed or even looked like on a map. The average Joe's 'world' was probably 100 miles radius (and I would submit far less) from the village where he/she was born and beyond that, he would know almost nothing except as rumors or hearsay from travellers passing through. In a campaign world, it would be much the same thing. The average Joe might know what the next few villages over were like and he may of heard stories of some city, country or whatever in some distant land but he certainly couldn't give you directions to it, much less point it out on a map, even if one was provided. IMC, assuming the usual paradigm of PCs starting as people with humble beginning, the PCs start know only the areas within a certain radius of where they grew up and all the rest is rumor, story and minstrel's fancies. They discover the larger world as they adventure. [/QUOTE]
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