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Why Worldbuilding is Bad
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<blockquote data-quote="WhatGravitas" data-source="post: 3458905" data-attributes="member: 33132"><p>Ditto. If an author revels too much in worldbuilding, you'll get bored, <em>unless</em> you want that worldbuilding - that's the reason why Lord of the Rings is liked (because the world is only hinted at), and why the Silmarillion is less liked or often called boring - it's only a worldbuilding tale.</p><p>Too much world can stifle the narrative</p><p></p><p>For DMs - they need worldbuilding, because they have to respond in real time. The narrative is developing during play, and is driven forward by the players. Worldbuilding is only "in-advance" outlining of the stage to avoid too much improvising.</p><p></p><p>However, too much worldbuilding can have the similar result: If the world is too well defined, then it <em>can</em> stifle plots, prevent the players from doing certain things - similar to railroading.</p><p></p><p>This said, I'd say, that </p><p>1) Worldbuilding as preparation in advance is good and swell, perhaps crucial.</p><p>2) worldbuilding as a purely intellectual exercise, well this can easily end in the second scenario.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3458905, member: 33132"] Ditto. If an author revels too much in worldbuilding, you'll get bored, [i]unless[/i] you want that worldbuilding - that's the reason why Lord of the Rings is liked (because the world is only hinted at), and why the Silmarillion is less liked or often called boring - it's only a worldbuilding tale. Too much world can stifle the narrative For DMs - they need worldbuilding, because they have to respond in real time. The narrative is developing during play, and is driven forward by the players. Worldbuilding is only "in-advance" outlining of the stage to avoid too much improvising. However, too much worldbuilding can have the similar result: If the world is too well defined, then it [i]can[/i] stifle plots, prevent the players from doing certain things - similar to railroading. This said, I'd say, that 1) Worldbuilding as preparation in advance is good and swell, perhaps crucial. 2) worldbuilding as a purely intellectual exercise, well this can easily end in the second scenario. [/QUOTE]
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