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Why Worldbuilding is Bad
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<blockquote data-quote="ShinHakkaider" data-source="post: 3458947" data-attributes="member: 9213"><p>It's a thing that some of us want. The few times I do end up playing my GM tends to give us a general idea of what's around but doesnt flesh anything out outside of where we are until it's pretty clear that we're getting ready to go there. As longtime DM I started out with the superdetailed model then eventually came to my senses and went on the build as you go model. </p><p></p><p>Superdetailed settings are kind of a turnoff for me only because as DM becoming familiar with these settings seems more like homework than fun work. I own several settings that I strip mine materials from for my own games. Material like Wilderlands of High Fantasy work fine for me so much material to use, and no one really needs to know where it originally came from.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3458947, member: 9213"] It's a thing that some of us want. The few times I do end up playing my GM tends to give us a general idea of what's around but doesnt flesh anything out outside of where we are until it's pretty clear that we're getting ready to go there. As longtime DM I started out with the superdetailed model then eventually came to my senses and went on the build as you go model. Superdetailed settings are kind of a turnoff for me only because as DM becoming familiar with these settings seems more like homework than fun work. I own several settings that I strip mine materials from for my own games. Material like Wilderlands of High Fantasy work fine for me so much material to use, and no one really needs to know where it originally came from. [/QUOTE]
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