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Why Worldbuilding is Bad
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<blockquote data-quote="The Shaman" data-source="post: 3459692" data-attributes="member: 26473"><p>I would say those GMs are improbably rare, in my experience.</p><p></p><p>Referees who aren't interested in world-building may toss off a name like that here or there, but in my experience most simply don't bother, and thus every tavern offers the same bland flagon of ale or goblet of wine. The Inn of the Welcome Wench offers a selection of nine different imported libations, and I know that each one is tied to an actual place in the game-world that my character could go explore if I was so inclined. I've yet to meet the improv ref would could pull that off that kind of detail as convincingly and consistently as one who invests the time and effort at world-building.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3459692, member: 26473"] I would say those GMs are improbably rare, in my experience. Referees who aren't interested in world-building may toss off a name like that here or there, but in my experience most simply don't bother, and thus every tavern offers the same bland flagon of ale or goblet of wine. The Inn of the Welcome Wench offers a selection of nine different imported libations, and I know that each one is tied to an actual place in the game-world that my character could go explore if I was so inclined. I've yet to meet the improv ref would could pull that off that kind of detail as convincingly and consistently as one who invests the time and effort at world-building. [/QUOTE]
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