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Why Worldbuilding is Bad
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<blockquote data-quote="Dr Simon" data-source="post: 3460762" data-attributes="member: 21938"><p>I come down on the side of "Only create what you need, plus a little bit more". </p><p></p><p>One early criticism of the Creative Conclave was that it was creating a world "where every blade of grass is listed". That's not entirely true <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> , but I can see the point. There's a lot more initial work to set your game in, say, Tekumel, than in a broad-strokes world like Greyhawk. You don't need precise population statistics for a nation, you just need to say that it's crowded, like Japan or sparse, like Finland. You don't need a full lexicon of elven words, but a smattering of every day phrases and perhaps a standardised 'sound' to the language is nice (but not essential).</p><p></p><p>It's something I've tried to bear in mind with the revised version of Conclave, hence more directly game-related material. It was originally meant to be a world for RPGs but the discussion boards ended up with more con-lang and world-builder types than gamers so things got a bit esoteric. The Gloranthan Digest was another that went that way. That's when you've got to sit back and look at *why* you are doing this world-building. Intellectual exercise? Go as detailed as you want. Game setting? How much do you really need?</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 3460762, member: 21938"] I come down on the side of "Only create what you need, plus a little bit more". One early criticism of the Creative Conclave was that it was creating a world "where every blade of grass is listed". That's not entirely true :p , but I can see the point. There's a lot more initial work to set your game in, say, Tekumel, than in a broad-strokes world like Greyhawk. You don't need precise population statistics for a nation, you just need to say that it's crowded, like Japan or sparse, like Finland. You don't need a full lexicon of elven words, but a smattering of every day phrases and perhaps a standardised 'sound' to the language is nice (but not essential). It's something I've tried to bear in mind with the revised version of Conclave, hence more directly game-related material. It was originally meant to be a world for RPGs but the discussion boards ended up with more con-lang and world-builder types than gamers so things got a bit esoteric. The Gloranthan Digest was another that went that way. That's when you've got to sit back and look at *why* you are doing this world-building. Intellectual exercise? Go as detailed as you want. Game setting? How much do you really need? [/QUOTE]
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