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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 3460964" data-attributes="member: 22779"><p>So now popularity = good? That's a bit of a turnaround for you RC. *Tweak* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think people are conflating setting with world building. They are not the same thing. Every story requires setting. You have to have <em>somewhere</em> for the plot to happen, even if it's just a bench in a Beckett play. World Building is going beyond what you need for the plot of the story and detailing extraneous details.</p><p></p><p>Star Wars has been named a couple of times as a World Building story. That's not true. Or, rather, it wasn't true until a bunch of fans got together and started knocking together all sorts of stuff that wasn't in the original stories. Look at SW A New Hope. By the end of the movie, what do we know of Tatooine?</p><p></p><ul> <li data-xf-list-type="ul">It's a desert planet and fairly dangerous</li> <li data-xf-list-type="ul">Sandpeople are bad and walk in single file.</li> <li data-xf-list-type="ul">Jawas are scavengers that flog used droids and such</li> <li data-xf-list-type="ul">a bunch of apparently bad people hang out at the same pub in Mos Eisely</li> </ul><p></p><p>That's about it. There's no world building going on there. We don't know the names or background of any character other than the main ones. Everyone else shows up for 15 seconds and never appears again. If Star Wars was about world building, Lucas would have gone on and on about the geneology of Jawas and how they live their day to day lives. Same with Sandpeople. The various species in the Cantina would be named and backgrounds given. Mos Eisely would have a detailed history stretching back a fair ways. </p><p></p><p>Yes, by the end of six movies, umpteen books and several RPG's, we have a fairly detailed universe. But, the movies weren't about that. All that stuff came later and had very little to actually do with the movies.</p><p></p><p>Having a rich setting is not necessarily world building. Having a detailed setting isn't really world building. World Building is when you start detailing EVERYTHING. Published campaign settings, if they survive long enough, start to become exercises in world building. Once you get beyond the basics that you need to play in the setting, that's when world building starts. </p><p></p><p>Naming a town and describing the buildings isn't world building. That's just setting. Keep on the Borderlands isn't world buildiing. Ptolus is world building.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3460964, member: 22779"] So now popularity = good? That's a bit of a turnaround for you RC. *Tweak* ;) I think people are conflating setting with world building. They are not the same thing. Every story requires setting. You have to have [i]somewhere[/i] for the plot to happen, even if it's just a bench in a Beckett play. World Building is going beyond what you need for the plot of the story and detailing extraneous details. Star Wars has been named a couple of times as a World Building story. That's not true. Or, rather, it wasn't true until a bunch of fans got together and started knocking together all sorts of stuff that wasn't in the original stories. Look at SW A New Hope. By the end of the movie, what do we know of Tatooine? [list][*]It's a desert planet and fairly dangerous [*]Sandpeople are bad and walk in single file. [*]Jawas are scavengers that flog used droids and such [*]a bunch of apparently bad people hang out at the same pub in Mos Eisely[/list] That's about it. There's no world building going on there. We don't know the names or background of any character other than the main ones. Everyone else shows up for 15 seconds and never appears again. If Star Wars was about world building, Lucas would have gone on and on about the geneology of Jawas and how they live their day to day lives. Same with Sandpeople. The various species in the Cantina would be named and backgrounds given. Mos Eisely would have a detailed history stretching back a fair ways. Yes, by the end of six movies, umpteen books and several RPG's, we have a fairly detailed universe. But, the movies weren't about that. All that stuff came later and had very little to actually do with the movies. Having a rich setting is not necessarily world building. Having a detailed setting isn't really world building. World Building is when you start detailing EVERYTHING. Published campaign settings, if they survive long enough, start to become exercises in world building. Once you get beyond the basics that you need to play in the setting, that's when world building starts. Naming a town and describing the buildings isn't world building. That's just setting. Keep on the Borderlands isn't world buildiing. Ptolus is world building. [/QUOTE]
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