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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 3461134" data-attributes="member: 22779"><p>But that's just setting. The OP isn't talking about that and neither is the article. It's pretty obvious that every story (or campaign) needs a setting. Of course it does. What it doesn't need is for the setting to be made more important than the plot.</p><p></p><p></p><p></p><p>Really? When is that word actually used in the movie. All we know is that Obi Wan made a loud noise and it scarred the Sand People away.</p><p></p><p>Read the original article again. He's not saying that you don't need a setting. That would be stupid. He's saying that you don't need any more setting than what the story calls for. Setting should take the back seat to plot. </p><p></p><p>Having a detailed setting is not world building IMO. A detailed setting is just that - lots of setting details. World Building is when you start trying to create an entirely functional world. Nothing in Star Wars really suggests how Tatooine works. We have no idea of how their economy functions or their govenernment or much of anything besides nice tidbits that give the appearance of a functioning setting.</p><p></p><p>The difference between a rich detailed setting and world building is the difference between The Lord of the Rings and the The Silmarillion. While you can make arguements for LOTR being a tad dry and boring in places, The Silmarillion reads like a geneology report.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3461134, member: 22779"] But that's just setting. The OP isn't talking about that and neither is the article. It's pretty obvious that every story (or campaign) needs a setting. Of course it does. What it doesn't need is for the setting to be made more important than the plot. Really? When is that word actually used in the movie. All we know is that Obi Wan made a loud noise and it scarred the Sand People away. Read the original article again. He's not saying that you don't need a setting. That would be stupid. He's saying that you don't need any more setting than what the story calls for. Setting should take the back seat to plot. Having a detailed setting is not world building IMO. A detailed setting is just that - lots of setting details. World Building is when you start trying to create an entirely functional world. Nothing in Star Wars really suggests how Tatooine works. We have no idea of how their economy functions or their govenernment or much of anything besides nice tidbits that give the appearance of a functioning setting. The difference between a rich detailed setting and world building is the difference between The Lord of the Rings and the The Silmarillion. While you can make arguements for LOTR being a tad dry and boring in places, The Silmarillion reads like a geneology report. [/QUOTE]
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