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Why Worldbuilding is Bad
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<blockquote data-quote="apoptosis" data-source="post: 3464385" data-attributes="member: 3226"><p>What you describe is what I think is an advantage of world-building in a game. I think world-building outside of the adventure can be effective in allowing your game to have a real living feel to it (other things happening offscreen that can potentially impact the character).</p><p></p><p>I think one of the problems with world-building in GAMES usually is that the GM is so invested in his world that he designed that he doesnt want it to change. He wants the world to stay the way he made it and the result is that the characters cannot really impact the world. </p><p></p><p>I think the problem of world-building in fiction is NOT this problem, but is somewhat related to another world-building issue in a game (though i think it is less of issue in gaming) and this is the info dump that can occur when the GM badly wants to relate his world creations to his players. </p><p></p><p>This is the problem that occurs when world-building becomes the point of the narrative in fiction and this is what I felt from the original post, Harrison was warning against (with a lot of hyperbole)</p><p></p><p>I agree that the overall point is that boring writing is bad (an obvious statement that is made when any specific fiction writing technique is critiqued). But Harrison is specifically saying that writers should focus on the story and not the world. World-building as a focus of a story is boring and there are a number fantasy writers who fall into this trap.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3464385, member: 3226"] What you describe is what I think is an advantage of world-building in a game. I think world-building outside of the adventure can be effective in allowing your game to have a real living feel to it (other things happening offscreen that can potentially impact the character). I think one of the problems with world-building in GAMES usually is that the GM is so invested in his world that he designed that he doesnt want it to change. He wants the world to stay the way he made it and the result is that the characters cannot really impact the world. I think the problem of world-building in fiction is NOT this problem, but is somewhat related to another world-building issue in a game (though i think it is less of issue in gaming) and this is the info dump that can occur when the GM badly wants to relate his world creations to his players. This is the problem that occurs when world-building becomes the point of the narrative in fiction and this is what I felt from the original post, Harrison was warning against (with a lot of hyperbole) I agree that the overall point is that boring writing is bad (an obvious statement that is made when any specific fiction writing technique is critiqued). But Harrison is specifically saying that writers should focus on the story and not the world. World-building as a focus of a story is boring and there are a number fantasy writers who fall into this trap. [/QUOTE]
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