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Why Worldbuilding is Bad
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<blockquote data-quote="Darth Shoju" data-source="post: 3470319" data-attributes="member: 11397"><p>Probably not, but I don't see how that proves your point.</p><p></p><p></p><p></p><p>So because Hubbard can't write decent setting detail it makes it a bad thing?</p><p></p><p></p><p></p><p>Meaningful to you perhaps. Frankly The Dragonbone Chair trilogy is one of my favourite fantasy series of all time. I enjoy the setting development and can guarantee it wouldn't have had the same impact on me without it (although I will concede that it is too slow at the beginning). </p><p></p><p></p><p></p><p>Honestly I pretty much agree with the idea that when designing an adventure/writing a story you need to prioritize the adventure/story itself over the world building. I get that. But saying it the way you did above devalues your opinion to me and makes it really hard for me to agree with you. </p><p></p><p>I guess I just don't understand what the debate is here. If someone enjoys fleshing out their setting in their own time, why is that a bad thing? As long as they design an enjoyable adventure and know how to get down to business when doing so what bloody difference does it make? I'll have to admit to skipping large chunks of this thread, but is anyone really advocating the reverse?</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3470319, member: 11397"] Probably not, but I don't see how that proves your point. So because Hubbard can't write decent setting detail it makes it a bad thing? Meaningful to you perhaps. Frankly The Dragonbone Chair trilogy is one of my favourite fantasy series of all time. I enjoy the setting development and can guarantee it wouldn't have had the same impact on me without it (although I will concede that it is too slow at the beginning). Honestly I pretty much agree with the idea that when designing an adventure/writing a story you need to prioritize the adventure/story itself over the world building. I get that. But saying it the way you did above devalues your opinion to me and makes it really hard for me to agree with you. I guess I just don't understand what the debate is here. If someone enjoys fleshing out their setting in their own time, why is that a bad thing? As long as they design an enjoyable adventure and know how to get down to business when doing so what bloody difference does it make? I'll have to admit to skipping large chunks of this thread, but is anyone really advocating the reverse? [/QUOTE]
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