Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3476111" data-attributes="member: 18280"><p>If you're not going to use anything that doesn't come up in play, why are you forced to read those six pages? I would say that, otherwise, your methodology is perfectly valid. If a player wants you to use the hooks (s)he provides, then it is up to that player to make sure that they are understood to be important to that character. Likewise, if the DM wants the PCs to take something seriously, (s)he had to demonstrate that it is taken seriously in the world.</p><p></p><p></p><p></p><p>We do, but I don't agree with your narrow definition of worldbuilding as a prejorative that does but doesn't make it into the narrative. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>I have mixed feelings on this.</p><p></p><p>On the one hand, I don't think that the DM is obligated to run a game. On the other hand, if you're going to run a game, why would you not want to run the best game that you can? This is one area where I think that market forces are the great equalizer -- if your game sucks, you're probably sitting home alone. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I do believe that, in the social contract of my groups at least, players are obligated to share time (though not equal time) for hooks based on various character backgrounds. Frankly, the game is more enjoyable (IMHO, at least) when the characters have things that they care about besides just the next level, or gold piece, or magic item. OTOH, some character backgrounds are just attempts to usurp the game from the rest of the group.</p><p></p><p>As an example of the latter, imagine that you're trying to run a 7th Sea campaign, and one player wants to play a warforged ninja. He even comes up with an encapsulated backstory to explain why he's a warforged ninja in a 7th Sea setting. Pretty soon, the rest of the players are snoring in the corner because the DM has to constantly deal with the logical reactions of characters in 7th Sea to the "special" character.</p><p></p><p>I feel your pain, man. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3476111, member: 18280"] If you're not going to use anything that doesn't come up in play, why are you forced to read those six pages? I would say that, otherwise, your methodology is perfectly valid. If a player wants you to use the hooks (s)he provides, then it is up to that player to make sure that they are understood to be important to that character. Likewise, if the DM wants the PCs to take something seriously, (s)he had to demonstrate that it is taken seriously in the world. We do, but I don't agree with your narrow definition of worldbuilding as a prejorative that does but doesn't make it into the narrative. :lol: I have mixed feelings on this. On the one hand, I don't think that the DM is obligated to run a game. On the other hand, if you're going to run a game, why would you not want to run the best game that you can? This is one area where I think that market forces are the great equalizer -- if your game sucks, you're probably sitting home alone. :lol: I do believe that, in the social contract of my groups at least, players are obligated to share time (though not equal time) for hooks based on various character backgrounds. Frankly, the game is more enjoyable (IMHO, at least) when the characters have things that they care about besides just the next level, or gold piece, or magic item. OTOH, some character backgrounds are just attempts to usurp the game from the rest of the group. As an example of the latter, imagine that you're trying to run a 7th Sea campaign, and one player wants to play a warforged ninja. He even comes up with an encapsulated backstory to explain why he's a warforged ninja in a 7th Sea setting. Pretty soon, the rest of the players are snoring in the corner because the DM has to constantly deal with the logical reactions of characters in 7th Sea to the "special" character. I feel your pain, man. :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top