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Why Worldbuilding is Bad
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<blockquote data-quote="rounser" data-source="post: 3477122" data-attributes="member: 1106"><p>Only this doesn't happen, because you've already invested way too much time, effort and creative energy in the Empire of Gzork-Grunk and it's army of giant psionic rabbits. Too bad, the adventure will have to cleave to the "realities" of Gzork-Grunk, and the players complaining that the concept is silly will have to suck it or find a new campaign...because by this stage you're far too emotionally invested in this part of your world to part with it.</p><p></p><p>In other words, your statement is theoretical, and not really what happens in reality IME. It's a pity - if only DMs could be convinced to tie their egos and sense of creative accomplishment to the campaign adventure arc and not the world, then D&D would be a whole lot better I think. </p><p></p><p>I mean, let's face it - it's almost unheard of for DMs to come to the players and say, "I've created all the adventures of this campaign arc" with the setting an afterthought, rather than "we're going to play in my new homebrew world", with the adventures an afterthought. But no, egoes and energies are tied to the worldbuilding, first and foremost, and to the detriment of the meat of the game - the actual adventure.</p></blockquote><p></p>
[QUOTE="rounser, post: 3477122, member: 1106"] Only this doesn't happen, because you've already invested way too much time, effort and creative energy in the Empire of Gzork-Grunk and it's army of giant psionic rabbits. Too bad, the adventure will have to cleave to the "realities" of Gzork-Grunk, and the players complaining that the concept is silly will have to suck it or find a new campaign...because by this stage you're far too emotionally invested in this part of your world to part with it. In other words, your statement is theoretical, and not really what happens in reality IME. It's a pity - if only DMs could be convinced to tie their egos and sense of creative accomplishment to the campaign adventure arc and not the world, then D&D would be a whole lot better I think. I mean, let's face it - it's almost unheard of for DMs to come to the players and say, "I've created all the adventures of this campaign arc" with the setting an afterthought, rather than "we're going to play in my new homebrew world", with the adventures an afterthought. But no, egoes and energies are tied to the worldbuilding, first and foremost, and to the detriment of the meat of the game - the actual adventure. [/QUOTE]
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