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<blockquote data-quote="howandwhy99" data-source="post: 3479535" data-attributes="member: 3192"><p>Is there a prescribed plotline for the PCs in ToEE? I must admit, I didn't see one. It's more than a locale though, it is a module. It does requires giving life to the NPCs within, but it is hardly an uninformed area. IMO it's not even close to a railroad. If it is the only locale in your world, than maybe you are right. But it certainly doesn't need to be. </p><p></p><p>I must say, I'm not sure what you mean by the improv styles you list. As my setting is full of adventure on all sides, I am running the material on hand. Perhaps playing NPCs might be considered improv, but than what are the PCs doing? That NPC roleplaying comes from the same type of material as the Players: background, stats, and personality..</p><p></p><p>Let me throw out all the terminology typically used for books and narratives. RPGs have no need of them. It is not "setting", it is World. It is not "character", it is Person. When I say the "plot" is created moment to moment I mean the players are Planning and taking Action. I never Plan for them. I don't assume they are taking any action whatsoever. They are in control 100%. There is no "plot" to find. They create it as simply as you and I do by living in the real world.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3479535, member: 3192"] Is there a prescribed plotline for the PCs in ToEE? I must admit, I didn't see one. It's more than a locale though, it is a module. It does requires giving life to the NPCs within, but it is hardly an uninformed area. IMO it's not even close to a railroad. If it is the only locale in your world, than maybe you are right. But it certainly doesn't need to be. I must say, I'm not sure what you mean by the improv styles you list. As my setting is full of adventure on all sides, I am running the material on hand. Perhaps playing NPCs might be considered improv, but than what are the PCs doing? That NPC roleplaying comes from the same type of material as the Players: background, stats, and personality.. Let me throw out all the terminology typically used for books and narratives. RPGs have no need of them. It is not "setting", it is World. It is not "character", it is Person. When I say the "plot" is created moment to moment I mean the players are Planning and taking Action. I never Plan for them. I don't assume they are taking any action whatsoever. They are in control 100%. There is no "plot" to find. They create it as simply as you and I do by living in the real world. [/QUOTE]
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