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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3479668" data-attributes="member: 48965"><p>This same thing can be said for advetures. If there's no dragons, how hard is it to find something else with an appropriate CR that fits? Thus setting is perserved and adventure continues.</p><p></p><p></p><p></p><p></p><p>No, its a social contract as in, We all agreed to play a certain game, with a certain feel. The game isn't about one player it's about the group as a whole and if a player can't modify his concept slightly to fit within certain parameters why should a DM be expected to modify his world? It's give and take on both ends.</p><p></p><p></p><p></p><p>Perhaps all that "adventure design" the DM worked on was created for PC's with low armor classes and thus since it was the most important thing, she used setting built around it to enforce that.</p><p></p><p></p><p></p><p>It sounds like this wasn't an element he decided beforehand, but something spawned from that spontaneous creation many are harping on. If it had been established and immutable before, you would have known and not wasted your time.</p><p></p><p></p><p></p><p>Actually the player and DM should be hashing out the paladins code together. All of these seem like problems that don't stem directly from worldbuilding, but DM vs. Player issues. I don't see how detailed worldbuilding necessarily instituted any of these problems.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3479668, member: 48965"] This same thing can be said for advetures. If there's no dragons, how hard is it to find something else with an appropriate CR that fits? Thus setting is perserved and adventure continues. No, its a social contract as in, We all agreed to play a certain game, with a certain feel. The game isn't about one player it's about the group as a whole and if a player can't modify his concept slightly to fit within certain parameters why should a DM be expected to modify his world? It's give and take on both ends. Perhaps all that "adventure design" the DM worked on was created for PC's with low armor classes and thus since it was the most important thing, she used setting built around it to enforce that. It sounds like this wasn't an element he decided beforehand, but something spawned from that spontaneous creation many are harping on. If it had been established and immutable before, you would have known and not wasted your time. Actually the player and DM should be hashing out the paladins code together. All of these seem like problems that don't stem directly from worldbuilding, but DM vs. Player issues. I don't see how detailed worldbuilding necessarily instituted any of these problems. [/QUOTE]
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