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Why Worldbuilding is Bad
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<blockquote data-quote="FireLance" data-source="post: 3480013" data-attributes="member: 3424"><p>Here's how I'd deal with it. I have a rather modular approach to worldbuilding. If I want to introduce an element (such as shadar-kai dread necromancers), then shadar-kai and dread necromancers will exist in the world, and I will find a way to work them in. If a player wants to be a warforged ninja, warforged and ninjas will exist in the world and I'll work out how they fit in, too. If the player wants his character to be the only warforged and the only ninja in the world, I can deal with that too (unless I have other plans, in which case, I'll tell the player that he's the only warforged ninja in the world... as far as he knows <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />), but the player will have to detail how the PC came to be, or I'll just make up something simple. </p><p></p><p>Playing a care bear is another matter, because it's a non-standard race. Unless the player can come up with a decent set of rules for a care bear character (meaning, I agree that it's balanced), I'll just propose adapting something similar for the mechanics: for example, using the Ewok or halfing race as a base, and taking levels in the bard class.</p><p></p><p>In other words, coherence is something that is worked out after all the character variables are finalized, not before. If nobody is interested in playing a spellscale, and I am not planning to have spellscales in my adventure, there is no reason for spellscales to exist in the world. Should I or the players change our minds later, we can find some way to work them back in. The PC (or NPC) could even be the first spellscale to exist in the world.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3480013, member: 3424"] Here's how I'd deal with it. I have a rather modular approach to worldbuilding. If I want to introduce an element (such as shadar-kai dread necromancers), then shadar-kai and dread necromancers will exist in the world, and I will find a way to work them in. If a player wants to be a warforged ninja, warforged and ninjas will exist in the world and I'll work out how they fit in, too. If the player wants his character to be the only warforged and the only ninja in the world, I can deal with that too (unless I have other plans, in which case, I'll tell the player that he's the only warforged ninja in the world... as far as he knows :]), but the player will have to detail how the PC came to be, or I'll just make up something simple. Playing a care bear is another matter, because it's a non-standard race. Unless the player can come up with a decent set of rules for a care bear character (meaning, I agree that it's balanced), I'll just propose adapting something similar for the mechanics: for example, using the Ewok or halfing race as a base, and taking levels in the bard class. In other words, coherence is something that is worked out after all the character variables are finalized, not before. If nobody is interested in playing a spellscale, and I am not planning to have spellscales in my adventure, there is no reason for spellscales to exist in the world. Should I or the players change our minds later, we can find some way to work them back in. The PC (or NPC) could even be the first spellscale to exist in the world. [/QUOTE]
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