Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron L" data-source="post: 3480152" data-attributes="member: 926"><p>I enjoy worldbuilding. My friends who play in my world also enjoy the worldbuilding I have done and the detailed setting I have crafted.</p><p></p><p>I think that adventures should be tailored to fit into the setting they are <em>set</em> in. An adventure set in the Forgotten Realms should be different than an adventure set in Greyhawk, and an Eberron adventure should be different than a Dark Sun adventure. I think that adventures that are generic enough to be placed in any setting will be inherently boring <em>because</em> they are so generic and lack the background and history of a setting to anchor them. </p><p></p><p>I think that PCs should be tailored to fit into a setting and it's cultures and history. I don't think a setting should be altered to fit the PCs. Making allowances for special characters is OK, but when every character is an oddball that doesn't fit the setting than the game becomes ridiculous and not enjoyable to me. Setting is almost a character in it's own right to me; every setting has it's own flavor and style that enriches it, or at least they should, in my opinion. When a game is set in a featureless world where any idea imaginable is allowed it becomes a chaotic mish-mash that doesn't appeal to me in the least. </p><p></p><p>I think that building and detailing a world will free a DM from the need to have adventures written in advance, and the very idea of having adventures written in advance is railroading in it's purest form; how do you know what the PCs are going to do and where they are going to be well enough to have adventures pre-planned unless you railroad them onto a set path? Having a well detailed world allows a DM to let the PCs go where they want and do what they want because every location is already in place and detailed, just waiting for the PCs to go there, while having pre-set adventures means that the PCs MUST be at the location of the adventure, or that the adventure is so generic that it can be placed anywhere (which would mean it is a dull and shallow adventure, to me.) </p><p></p><p></p><p>Look at it this way: which episodes of a TV series, lets say the X-Files, are more interesting; the "setting" episodes, which explored the Conspiracy and the history of Mulder and the aliens, or the "Monster of the Week" episodes, which were one-shot stand-alone episodes that had little to no impact on the story-arc of the series? </p><p></p><p>Or, even more basically, which shows are more interesting; shows like Lost and Babylon 5, which have an unfolding plot in a detailed setting, or serialized shows like Seinfeld and most of Star Trek, in which episodes could essentially be viewed in any order and there is little to no plot development throughout the series? </p><p></p><p>It's entirely a matter of taste which kind you like, but I vastly prefer the shows with a rich background and unfolding plot; the same way I vastly prefer games that integrate with their setting and have a rich an detailed backstory.</p><p></p><p>The blog post was nothing more than a statement of personal preference using snarky language, but it then went on to insult anyone who doesn't follow his personal preference by calling them boring, plodding nerds. This reduced it to a meaningless rant. I can just as easily say that anyone who doesn't share my preferences in gaming or fiction is a drooling imbecile, but I wont, because I recognize and respect that different people have different tastes, and there is no objective way to say which is better. </p><p></p><p>However, I can say that people who call others names for not sharing their personal idiosyncrasies are juvenile.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3480152, member: 926"] I enjoy worldbuilding. My friends who play in my world also enjoy the worldbuilding I have done and the detailed setting I have crafted. I think that adventures should be tailored to fit into the setting they are [i]set[/i] in. An adventure set in the Forgotten Realms should be different than an adventure set in Greyhawk, and an Eberron adventure should be different than a Dark Sun adventure. I think that adventures that are generic enough to be placed in any setting will be inherently boring [i]because[/i] they are so generic and lack the background and history of a setting to anchor them. I think that PCs should be tailored to fit into a setting and it's cultures and history. I don't think a setting should be altered to fit the PCs. Making allowances for special characters is OK, but when every character is an oddball that doesn't fit the setting than the game becomes ridiculous and not enjoyable to me. Setting is almost a character in it's own right to me; every setting has it's own flavor and style that enriches it, or at least they should, in my opinion. When a game is set in a featureless world where any idea imaginable is allowed it becomes a chaotic mish-mash that doesn't appeal to me in the least. I think that building and detailing a world will free a DM from the need to have adventures written in advance, and the very idea of having adventures written in advance is railroading in it's purest form; how do you know what the PCs are going to do and where they are going to be well enough to have adventures pre-planned unless you railroad them onto a set path? Having a well detailed world allows a DM to let the PCs go where they want and do what they want because every location is already in place and detailed, just waiting for the PCs to go there, while having pre-set adventures means that the PCs MUST be at the location of the adventure, or that the adventure is so generic that it can be placed anywhere (which would mean it is a dull and shallow adventure, to me.) Look at it this way: which episodes of a TV series, lets say the X-Files, are more interesting; the "setting" episodes, which explored the Conspiracy and the history of Mulder and the aliens, or the "Monster of the Week" episodes, which were one-shot stand-alone episodes that had little to no impact on the story-arc of the series? Or, even more basically, which shows are more interesting; shows like Lost and Babylon 5, which have an unfolding plot in a detailed setting, or serialized shows like Seinfeld and most of Star Trek, in which episodes could essentially be viewed in any order and there is little to no plot development throughout the series? It's entirely a matter of taste which kind you like, but I vastly prefer the shows with a rich background and unfolding plot; the same way I vastly prefer games that integrate with their setting and have a rich an detailed backstory. The blog post was nothing more than a statement of personal preference using snarky language, but it then went on to insult anyone who doesn't follow his personal preference by calling them boring, plodding nerds. This reduced it to a meaningless rant. I can just as easily say that anyone who doesn't share my preferences in gaming or fiction is a drooling imbecile, but I wont, because I recognize and respect that different people have different tastes, and there is no objective way to say which is better. However, I can say that people who call others names for not sharing their personal idiosyncrasies are juvenile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top