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Why Worldbuilding is Bad
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<blockquote data-quote="Priest_Sidran" data-source="post: 3480638" data-attributes="member: 30857"><p>What would be more helpful than simply quoting some non entity science fiction author who few people have heard about, is to have some one who actually had relevent material give us some ideas about World building. Ed Greenwood, or Gygax, or Keith Baker for instance...</p><p></p><p>Something Else I would like to see (around here) is a DM's help forum which allows DM's to ask questions from other DM's about how to do things better. I for one am good at World Building in great detail, but when it comes to drawing a dungeon I get cold feet, and a case of the DM's Shuffles (as I call it, perhaps a Creativity block would be a better way of calling it.) I can run a dungeon, I just can't draw a dungeon. Two pennies worth of thoughts from other DM's would be a nice help around these parts.</p><p></p><p></p><p></p><p>WORDS FOR HUSSAR</p><p></p><p>AS a rule I will not allow things that are outside of my "Setting Bible". I have gotten tired of pandering to players who want this or that character type for their character, even though It is firmly outside of what I have put in print as allowable or not allowable. At some point a DM has to set his foot down and tell players NO, or else they run over him rough shod. Subjects like Can I play this or that race, or is this class allowable in this form are a constant, and while I am a flexible DM, I am tired of having the atmosphere of my world changed every time a new campaign starts, simply because a player would be more happy outside the context of allowable races/classes/feats, etc. The phrase give them an Inch, and they take a mile is a familiar one to me, and very applicable to this topic. My players are on average a manageable lot, but that doesn't mean that I should allow them to play things which they know they shouldn't be asking me to play. </p><p></p><p>Some DM's I have played under will not allow anything other than the PHB, Others are every book counts BUT..., and then my type of DM grants a list of allowable stuff, and a few restrictions such as no EL above 0, or in my case No Monks (without a good reason why their a monk), No Rangers w/ spells, etc. I have an idea about my world that I am not going to change so a player can play a character they want simply because they want it. I will however make exceptions for players who spend the time to give me a valid reason why I should allow them to play a restricted, or limited race or class. In addition I have supplied my players with numerous home brew races, classes, equipment, feats, etc which they are capable of taking any time they want, and I did this as a way of circling around my restrictions (in a manner of speaking anyway), as well as to fill out my worlds flavor.</p><p></p><p>So to end my wordy rant, all issues in which a DM says no should be taken as Mechanical issues. If a DM is fixed on his "setting bible" then it is something that is important to him, and thus constitutes mechanical reasons. Just because a Base ball player thinks that he should allowed to be able to run from 1st to 3rd and bypass 2nd all together doesn't mean that the ref should would allow it, neither would a Ref allow the same player to insist on a Basket ball, or a 4th base. Its the same for any DM who says no to a player in regards to character concept vs. world design. </p><p></p><p>I learned this very early when I made the mistake of allowing a character to play a half dragon pc in a world that originally had little to no dragons. The actions of the character, and the party as a whole influenced the world around them in a way that was harmful to my world concept. Since then I have limited players away from things that are restricted, or limited in my Setting, so that they will not influence the world in such a dramatic way in the future. This includes the removal of the Half-orc as a player race (replaced by Giant from Arcana Unearthed), the lack of characters to learn Draconic (secret language), and the limitation of players seeking to play as dwarves (who are a dying race in my world)</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3480638, member: 30857"] What would be more helpful than simply quoting some non entity science fiction author who few people have heard about, is to have some one who actually had relevent material give us some ideas about World building. Ed Greenwood, or Gygax, or Keith Baker for instance... Something Else I would like to see (around here) is a DM's help forum which allows DM's to ask questions from other DM's about how to do things better. I for one am good at World Building in great detail, but when it comes to drawing a dungeon I get cold feet, and a case of the DM's Shuffles (as I call it, perhaps a Creativity block would be a better way of calling it.) I can run a dungeon, I just can't draw a dungeon. Two pennies worth of thoughts from other DM's would be a nice help around these parts. WORDS FOR HUSSAR AS a rule I will not allow things that are outside of my "Setting Bible". I have gotten tired of pandering to players who want this or that character type for their character, even though It is firmly outside of what I have put in print as allowable or not allowable. At some point a DM has to set his foot down and tell players NO, or else they run over him rough shod. Subjects like Can I play this or that race, or is this class allowable in this form are a constant, and while I am a flexible DM, I am tired of having the atmosphere of my world changed every time a new campaign starts, simply because a player would be more happy outside the context of allowable races/classes/feats, etc. The phrase give them an Inch, and they take a mile is a familiar one to me, and very applicable to this topic. My players are on average a manageable lot, but that doesn't mean that I should allow them to play things which they know they shouldn't be asking me to play. Some DM's I have played under will not allow anything other than the PHB, Others are every book counts BUT..., and then my type of DM grants a list of allowable stuff, and a few restrictions such as no EL above 0, or in my case No Monks (without a good reason why their a monk), No Rangers w/ spells, etc. I have an idea about my world that I am not going to change so a player can play a character they want simply because they want it. I will however make exceptions for players who spend the time to give me a valid reason why I should allow them to play a restricted, or limited race or class. In addition I have supplied my players with numerous home brew races, classes, equipment, feats, etc which they are capable of taking any time they want, and I did this as a way of circling around my restrictions (in a manner of speaking anyway), as well as to fill out my worlds flavor. So to end my wordy rant, all issues in which a DM says no should be taken as Mechanical issues. If a DM is fixed on his "setting bible" then it is something that is important to him, and thus constitutes mechanical reasons. Just because a Base ball player thinks that he should allowed to be able to run from 1st to 3rd and bypass 2nd all together doesn't mean that the ref should would allow it, neither would a Ref allow the same player to insist on a Basket ball, or a 4th base. Its the same for any DM who says no to a player in regards to character concept vs. world design. I learned this very early when I made the mistake of allowing a character to play a half dragon pc in a world that originally had little to no dragons. The actions of the character, and the party as a whole influenced the world around them in a way that was harmful to my world concept. Since then I have limited players away from things that are restricted, or limited in my Setting, so that they will not influence the world in such a dramatic way in the future. This includes the removal of the Half-orc as a player race (replaced by Giant from Arcana Unearthed), the lack of characters to learn Draconic (secret language), and the limitation of players seeking to play as dwarves (who are a dying race in my world) [/QUOTE]
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