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Why Worldbuilding is Bad
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<blockquote data-quote="Priest_Sidran" data-source="post: 3480664" data-attributes="member: 30857"><p>My players do have an input, as a matter of fact 50% of all of the world building that has been done in the setting was done by them outside of the gaming session. It is MY world however, and I keep a strict direction of what goes into it, and what sticks around. If I did not do that the world would have little coesion and thus would seem like a ball of chaos which did not have realistic laws and orders. As the DM I am in effect the Laws of Nature for the world. Simply because a player wants something to be added for the benefit of his upcoming character doesn't mean that I have to open up the world to that new thing. Consistancy is the key issue when coming up with new additions to a world. I listen to my players wants, and I decide which I am going to allow and which I am not. The game is not a democracy as far as the world goes, its a Tyrany, and one that the players (at least mine appreciate). Sometimes we butt heads but 90% of the time they listen to my answer and respect it as the DM's final say. </p><p></p><p>Warforged for instance would never be allowed in my world, and neither would 65% of Eberron's source material. I simply have a world that functions differently than Eberron and adding the material would be a determent to my world rather than a healthy and enjoyable addition. </p><p></p><p>Not to mention as a DM, and primarly only a DM I have no creative leanings outside of NPC's world details, and the occasional area map. The world is my child, and the players are just characters who interact with it, and perhaps influence it with their actions. That doesn't help the world go around any faster.</p><p></p><p>And like I said I will allow something if a player spends the requisite amount of time it takes to process his reason why something should be added. I should not have to pander to a person who is not willing to spend the time it takes to get approval for a world changing request, its not fair to me, or to the world that I have spent so much time working on. </p><p></p><p>What does end up happening is that I do Revisions of the world and during that process its a free for all open season for my players to request anything that they want. Only a few trickle in when this occurs, and for the most part they simply leave it to me to understand what they want vs. what they need to continue being happy players.</p><p></p><p>The World (My World) is a key part in the story elements of the adventures my players go through, many have played in this same world from their first session to now, and have immersed themselves in the world, many know the layout of the land, and have favorite places whether its Elustre, or the Jhansari Stretch. Players remember characters from previous games, and feel a familiarity with cities in which previous characters have lived. One player has even played through several generations of the same family. The world is a key feature in my DMing repertoire, and as such I keep a creative hold on what my players pump into it. As such I might put off some people, and for that I do not appologize, I don't feel the need to.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3480664, member: 30857"] My players do have an input, as a matter of fact 50% of all of the world building that has been done in the setting was done by them outside of the gaming session. It is MY world however, and I keep a strict direction of what goes into it, and what sticks around. If I did not do that the world would have little coesion and thus would seem like a ball of chaos which did not have realistic laws and orders. As the DM I am in effect the Laws of Nature for the world. Simply because a player wants something to be added for the benefit of his upcoming character doesn't mean that I have to open up the world to that new thing. Consistancy is the key issue when coming up with new additions to a world. I listen to my players wants, and I decide which I am going to allow and which I am not. The game is not a democracy as far as the world goes, its a Tyrany, and one that the players (at least mine appreciate). Sometimes we butt heads but 90% of the time they listen to my answer and respect it as the DM's final say. Warforged for instance would never be allowed in my world, and neither would 65% of Eberron's source material. I simply have a world that functions differently than Eberron and adding the material would be a determent to my world rather than a healthy and enjoyable addition. Not to mention as a DM, and primarly only a DM I have no creative leanings outside of NPC's world details, and the occasional area map. The world is my child, and the players are just characters who interact with it, and perhaps influence it with their actions. That doesn't help the world go around any faster. And like I said I will allow something if a player spends the requisite amount of time it takes to process his reason why something should be added. I should not have to pander to a person who is not willing to spend the time it takes to get approval for a world changing request, its not fair to me, or to the world that I have spent so much time working on. What does end up happening is that I do Revisions of the world and during that process its a free for all open season for my players to request anything that they want. Only a few trickle in when this occurs, and for the most part they simply leave it to me to understand what they want vs. what they need to continue being happy players. The World (My World) is a key part in the story elements of the adventures my players go through, many have played in this same world from their first session to now, and have immersed themselves in the world, many know the layout of the land, and have favorite places whether its Elustre, or the Jhansari Stretch. Players remember characters from previous games, and feel a familiarity with cities in which previous characters have lived. One player has even played through several generations of the same family. The world is a key feature in my DMing repertoire, and as such I keep a creative hold on what my players pump into it. As such I might put off some people, and for that I do not appologize, I don't feel the need to. [/QUOTE]
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