Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3483362" data-attributes="member: 22779"><p>I was asked for examples where a DM's love of a setting got in the way of fun. I provided examples. Apparently, that isn't good enough. If the setting was cave man days, then I could instantly grasp why there would be no plate mail. However, given that the setting HAD all the elements of early Renaissance technology, complete with crossbows (the weapon specifically designed to defeat plate mail), I am left with the assumption that the DM is passing off lame house rules as setting flavour. </p><p></p><p></p><p></p><p>Why is it so important to you and to others what I have posted in other threads? Is it not possible to discuss what I have said here without bringing up past discussions? Should I be forced to now go through and edit every post I make to make sure that every post I make is completely in accordance to how you interpret my past posts?</p><p></p><p>In other words, could we keep the discussion on THIS discussion please.</p><p></p><p></p><p></p><p>And that's fine, for you. The fact that your players come back seems to jive with that idea. My point isn't that you should NEVER say no. I've never said that. My point is that there is an apparent double standard.</p><p></p><p>When a player asks for an element which differs from the DM's setting bible, he's accused of all sorts of things, from entitlement issues, to not being creative, to being disruptive and not playing well with others.</p><p></p><p>When a DM refuses to change an element of his setting bible, he gets a big old pat on the back for preserving his vision against the slathering hordes of entitlement minded players out there. It almost seems like the fact that someone sits in the DM's chair automatically confers the idea of infallibility. In the examples I gave, you brush them off, despite any knowledge beyond what I've said. These issues bothered me as a player. But, the DM is ALWAYS RIGHT.</p><p></p><p>My point is, sorry, no that's not true. Sometimes the DM's ideas blow. Sometime's the players ideas suck. However, a DM should never place his campaign bible up on some sort of pedastal and never change it to accomodate a player.</p><p></p><p>Something that I have realized in this thread though is a new form of Godwinning. Any mention of Tolkien automatically ends all possible lines of communication as any criticism, no matter how valid or invalid, will lead to automatic dismissal by those who believe that the Professor is the second coming to literature.</p><p></p><p>On another note:</p><p></p><p></p><p></p><p>QFT</p></blockquote><p></p>
[QUOTE="Hussar, post: 3483362, member: 22779"] I was asked for examples where a DM's love of a setting got in the way of fun. I provided examples. Apparently, that isn't good enough. If the setting was cave man days, then I could instantly grasp why there would be no plate mail. However, given that the setting HAD all the elements of early Renaissance technology, complete with crossbows (the weapon specifically designed to defeat plate mail), I am left with the assumption that the DM is passing off lame house rules as setting flavour. Why is it so important to you and to others what I have posted in other threads? Is it not possible to discuss what I have said here without bringing up past discussions? Should I be forced to now go through and edit every post I make to make sure that every post I make is completely in accordance to how you interpret my past posts? In other words, could we keep the discussion on THIS discussion please. And that's fine, for you. The fact that your players come back seems to jive with that idea. My point isn't that you should NEVER say no. I've never said that. My point is that there is an apparent double standard. When a player asks for an element which differs from the DM's setting bible, he's accused of all sorts of things, from entitlement issues, to not being creative, to being disruptive and not playing well with others. When a DM refuses to change an element of his setting bible, he gets a big old pat on the back for preserving his vision against the slathering hordes of entitlement minded players out there. It almost seems like the fact that someone sits in the DM's chair automatically confers the idea of infallibility. In the examples I gave, you brush them off, despite any knowledge beyond what I've said. These issues bothered me as a player. But, the DM is ALWAYS RIGHT. My point is, sorry, no that's not true. Sometimes the DM's ideas blow. Sometime's the players ideas suck. However, a DM should never place his campaign bible up on some sort of pedastal and never change it to accomodate a player. Something that I have realized in this thread though is a new form of Godwinning. Any mention of Tolkien automatically ends all possible lines of communication as any criticism, no matter how valid or invalid, will lead to automatic dismissal by those who believe that the Professor is the second coming to literature. On another note: QFT [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top