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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3486412" data-attributes="member: 18280"><p>There isn't a single element from any story ever published in any form that cannot be removed. The criteria would have to be, if you can remove a story element and doing so <em>makes the story stronger</em> then the element shouldn't be there. And, frankly, I hope you wouldn't seriously claim that the PJ film was stronger than the written LotR.</p><p></p><p></p><p></p><p>If that is your definition, then Tolkein isn't a worldbuilder. He made no attempt to create an "entire functioning world distinct and seperate from the plot". I would actually be surprised to see all that many examples of your definition of "worldbuilding" in print outside of gaming resources.</p><p></p><p></p><p></p><p>Out of curiosity, do you have to "go beyond what is required by the plot" (for example, reference a map of Chicago while using that city as a setting, or include a song sung in a bar), or do you have to "attempt to create an entire functioning world distinct and seperate from the plot"?</p><p></p><p>BTW, I hope that answers your question about inconsistency. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>How does it link into the plot? What relevance does mead have to the plot at all? Would the plot have been harmed if the guy hadn't been offered a drink of mead? </p><p></p><p>Again, I hope that answers your question about inconsistency. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3486412, member: 18280"] There isn't a single element from any story ever published in any form that cannot be removed. The criteria would have to be, if you can remove a story element and doing so [i]makes the story stronger[/i] then the element shouldn't be there. And, frankly, I hope you wouldn't seriously claim that the PJ film was stronger than the written LotR. If that is your definition, then Tolkein isn't a worldbuilder. He made no attempt to create an "entire functioning world distinct and seperate from the plot". I would actually be surprised to see all that many examples of your definition of "worldbuilding" in print outside of gaming resources. Out of curiosity, do you have to "go beyond what is required by the plot" (for example, reference a map of Chicago while using that city as a setting, or include a song sung in a bar), or do you have to "attempt to create an entire functioning world distinct and seperate from the plot"? BTW, I hope that answers your question about inconsistency. ;) How does it link into the plot? What relevance does mead have to the plot at all? Would the plot have been harmed if the guy hadn't been offered a drink of mead? Again, I hope that answers your question about inconsistency. :D [/QUOTE]
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