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Why Worldbuilding is Bad
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<blockquote data-quote="Celebrim" data-source="post: 3489452" data-attributes="member: 4937"><p>I don't see how this is a world-building issue so much as an example of poor DMing. The problem here isn't that he has a richly detailed world. The problem is that the DM doesn't want to let the players influence that world, and apparently wants to play the player's characters for them rather than letting the player's play them. </p><p></p><p>This problem is certainly a problem, but the problem of DM's who want to play and control the PC's is one that can occur with our without alot of world-building. It's just so happened that this particular control freak was also a highly detailed world-builder, but he could have just as easily have been the sort that creates a highly detailed adventure path which he then intends to basically narrate to the players because he has all the events already scripted out and doesn't allow the players to actually influence these events. Whether it is the setting, or the plot, or the fact that the DM is a megalomaniac who wants his NPC's to be the protagonists rather than the PC's, its still a basic problem of rail-roading the players that is entirely independent of whether any world building goes on.</p><p></p><p>I can see why based on your experience you would confuse world-building with rail-roading the PC's, but I think what you are really upset about is rail-roading and not world-building. If you drop the assumption that world-building necessarily leads to rail-roading, your complaint goes away. And I think it should be easy for you to see that if the DM had been willing to allow the players to gain some control over the setting that you can drop that assumption.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3489452, member: 4937"] I don't see how this is a world-building issue so much as an example of poor DMing. The problem here isn't that he has a richly detailed world. The problem is that the DM doesn't want to let the players influence that world, and apparently wants to play the player's characters for them rather than letting the player's play them. This problem is certainly a problem, but the problem of DM's who want to play and control the PC's is one that can occur with our without alot of world-building. It's just so happened that this particular control freak was also a highly detailed world-builder, but he could have just as easily have been the sort that creates a highly detailed adventure path which he then intends to basically narrate to the players because he has all the events already scripted out and doesn't allow the players to actually influence these events. Whether it is the setting, or the plot, or the fact that the DM is a megalomaniac who wants his NPC's to be the protagonists rather than the PC's, its still a basic problem of rail-roading the players that is entirely independent of whether any world building goes on. I can see why based on your experience you would confuse world-building with rail-roading the PC's, but I think what you are really upset about is rail-roading and not world-building. If you drop the assumption that world-building necessarily leads to rail-roading, your complaint goes away. And I think it should be easy for you to see that if the DM had been willing to allow the players to gain some control over the setting that you can drop that assumption. [/QUOTE]
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