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Why Worldbuilding is Bad
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<blockquote data-quote="molonel" data-source="post: 3490336" data-attributes="member: 10412"><p>Which would be why I said, "With all due respect, I've stopped short of saying that my example proves or disproves any particular design philosophy" (post #555, page 14).</p><p></p><p>I think some of you folks are trying a little too hard to make generalizations. Mine was a very particular example, and I've said so two or three times, now, so everyone beating the "That's just your experience!" drum can quiet down, now.</p><p></p><p>However, my example is a valid example that proves an otherwise pleasing gaming experience can be marred by an undue focus on worldbuilding, just as a game can suffer from an undue emphasis on any other necessary component of gaming: mechanics, combat, even unrelated chatter that supposedly passes for roleplaying.</p><p></p><p></p><p></p><p>What a delightfully vapid non-point. Is it something in the water, this morning? A bad batch of coffee, perhaps? </p><p></p><p>I share an experience where a campaign was heavily marred by a DM more concerned with his worldbuilding than the fun of the game or his players, and several folks feel almost compelled to remind me that my individual experience was just my own personal experience.</p><p></p><p>Well ... duh. </p><p></p><p>This is molonel posting on Enworld, not Jesus reciting the Sermon on the Mount.</p><p></p><p></p><p></p><p>And you can also have railroading through worldbuilding. Yes. I know.</p></blockquote><p></p>
[QUOTE="molonel, post: 3490336, member: 10412"] Which would be why I said, "With all due respect, I've stopped short of saying that my example proves or disproves any particular design philosophy" (post #555, page 14). I think some of you folks are trying a little too hard to make generalizations. Mine was a very particular example, and I've said so two or three times, now, so everyone beating the "That's just your experience!" drum can quiet down, now. However, my example is a valid example that proves an otherwise pleasing gaming experience can be marred by an undue focus on worldbuilding, just as a game can suffer from an undue emphasis on any other necessary component of gaming: mechanics, combat, even unrelated chatter that supposedly passes for roleplaying. What a delightfully vapid non-point. Is it something in the water, this morning? A bad batch of coffee, perhaps? I share an experience where a campaign was heavily marred by a DM more concerned with his worldbuilding than the fun of the game or his players, and several folks feel almost compelled to remind me that my individual experience was just my own personal experience. Well ... duh. This is molonel posting on Enworld, not Jesus reciting the Sermon on the Mount. And you can also have railroading through worldbuilding. Yes. I know. [/QUOTE]
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