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Why Worldbuilding is Bad
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<blockquote data-quote="molonel" data-source="post: 3491552" data-attributes="member: 10412"><p>You keep talking about plot as if it were some separate beast from worldbuilding. It's not. What we call "plot" is simply "what's happening in the world." It is an element of worldbuilding.</p><p></p><p></p><p></p><p>Any problem involves an individual, and can rightly be ascribed to that individual. What you just described is an example of bad dungeonbuilding, and not merely a problem DM. Or, more expansively, it's bad worldbuilding design and bad game design.</p><p></p><p></p><p></p><p>Damn him! I knew it! That rat bastard cost me $50!</p><p></p><p></p><p></p><p>In the Two Towers, it's generally acknowledged that Tolkien could have been a bit less in love with the world he was describing to us, and picked up the pace rather substantially. There are passages throughout the books where Tolkien does more worldbuilding than character development. Worldbuilding was one of Tolkien's many strengths, but it occasionally got the best of him.</p></blockquote><p></p>
[QUOTE="molonel, post: 3491552, member: 10412"] You keep talking about plot as if it were some separate beast from worldbuilding. It's not. What we call "plot" is simply "what's happening in the world." It is an element of worldbuilding. Any problem involves an individual, and can rightly be ascribed to that individual. What you just described is an example of bad dungeonbuilding, and not merely a problem DM. Or, more expansively, it's bad worldbuilding design and bad game design. Damn him! I knew it! That rat bastard cost me $50! In the Two Towers, it's generally acknowledged that Tolkien could have been a bit less in love with the world he was describing to us, and picked up the pace rather substantially. There are passages throughout the books where Tolkien does more worldbuilding than character development. Worldbuilding was one of Tolkien's many strengths, but it occasionally got the best of him. [/QUOTE]
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