Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3510101" data-attributes="member: 22779"><p>Heh, was on holidays and figured I'd pick this back up.</p><p></p><p>Non-linear maps are perfectly fine. The assumption with a non-linear map is that, while not ever area will be visited, there is a valid chance that any area could be visited. TheShaman's example of 20 different systems for Traveler is a good example of this. While I know nothing of the mechanics of space travel in Traveler, I'm assuming that there is a chance that the players can visit every detailed area that he has created.</p><p></p><p>That's not a problem. That's simply creating setting. </p><p></p><p>Now, if he goes ahead, creates all 20 of those worlds and then leads the players around by the nose so that they are forced to visit all 20 of those systems in order that he doesn't waste any of his work, that would be a bad thing.</p><p></p><p>A very good example of world building as I define it - extraneous information that is separate from the plot - can be found in the Savage Tide AP. Of the 12 adventures, only the first two take place in the city of Sasserine. While the PC's are in Sasserine, they will advance from 1st to 4th or 5th level before leaving. It is assumed that they will not be returning.</p><p></p><p>In the players guide, Dragon Magazine and in Dungeon Magazine, Sasserine is very finely detailed. A large amount of space is given over to the ruling families of Sasserine. However, that information will never have any impact within the context of the adventures. The PC's are only 5th level at most while in Sasserine. They simply will have no contact with the ruling powers in the city and the ruling powers in the city will have no real interest in them.</p><p></p><p>That, to me, is an example of the kind of world building, the "six pages of Elven Tea ceremonies" that I was talking about before. This information is completely extraneous. It serves no real purpose within the adventure. Instead of detailing several power families in Sasserine, we could have had extra adventures, or longer encounter descriptions, or whatever. Instead, we have backgrounds and histories of people who will almost certainly not feature in the adventure and will never really have a chance to feature.</p><p></p><p>The problem with world building is not that you are developing setting. Developing a rich setting is perfectly fine. The problem is when world building is done for its own benefit. When setting details are created distinct from the story or the adventures in which they appear, there is a problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3510101, member: 22779"] Heh, was on holidays and figured I'd pick this back up. Non-linear maps are perfectly fine. The assumption with a non-linear map is that, while not ever area will be visited, there is a valid chance that any area could be visited. TheShaman's example of 20 different systems for Traveler is a good example of this. While I know nothing of the mechanics of space travel in Traveler, I'm assuming that there is a chance that the players can visit every detailed area that he has created. That's not a problem. That's simply creating setting. Now, if he goes ahead, creates all 20 of those worlds and then leads the players around by the nose so that they are forced to visit all 20 of those systems in order that he doesn't waste any of his work, that would be a bad thing. A very good example of world building as I define it - extraneous information that is separate from the plot - can be found in the Savage Tide AP. Of the 12 adventures, only the first two take place in the city of Sasserine. While the PC's are in Sasserine, they will advance from 1st to 4th or 5th level before leaving. It is assumed that they will not be returning. In the players guide, Dragon Magazine and in Dungeon Magazine, Sasserine is very finely detailed. A large amount of space is given over to the ruling families of Sasserine. However, that information will never have any impact within the context of the adventures. The PC's are only 5th level at most while in Sasserine. They simply will have no contact with the ruling powers in the city and the ruling powers in the city will have no real interest in them. That, to me, is an example of the kind of world building, the "six pages of Elven Tea ceremonies" that I was talking about before. This information is completely extraneous. It serves no real purpose within the adventure. Instead of detailing several power families in Sasserine, we could have had extra adventures, or longer encounter descriptions, or whatever. Instead, we have backgrounds and histories of people who will almost certainly not feature in the adventure and will never really have a chance to feature. The problem with world building is not that you are developing setting. Developing a rich setting is perfectly fine. The problem is when world building is done for its own benefit. When setting details are created distinct from the story or the adventures in which they appear, there is a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top