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Why Worldbuilding is Bad
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<blockquote data-quote="Celebrim" data-source="post: 3510426" data-attributes="member: 4937"><p>I see. Wait a minute. No I don't. If that's not world building, and I mean literally world building, what is? </p><p></p><p></p><p></p><p>Well, yes, <em>but it wouldn't be world building</em>.</p><p></p><p></p><p></p><p>You know. I'm not really interested in how you define it. I was hoping we'd be able to have a conversion about world builiding as it is commonly defined. </p><p></p><p>But then again, probably 5 pages back I pointed out that the only way Mr. Harrison's position was defensible is if you defined world building to be negative by definition. But, if you define something to be negative by definition and say, "This straw man concept I've created which is bad by definition is bad.", you really haven't said anything interesting.</p><p></p><p></p><p></p><p>No. There is only a problem if the narrator/writer/story teller/game referee 'leads one around by the nose' to the detriment of the story/narrative structure/player free will, and that is an activity that has nothing to do with world building because it occurs after the whole process which is normally defined as world building in the stardard usage of the term is already over.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3510426, member: 4937"] I see. Wait a minute. No I don't. If that's not world building, and I mean literally world building, what is? Well, yes, [I]but it wouldn't be world building[/I]. You know. I'm not really interested in how you define it. I was hoping we'd be able to have a conversion about world builiding as it is commonly defined. But then again, probably 5 pages back I pointed out that the only way Mr. Harrison's position was defensible is if you defined world building to be negative by definition. But, if you define something to be negative by definition and say, "This straw man concept I've created which is bad by definition is bad.", you really haven't said anything interesting. No. There is only a problem if the narrator/writer/story teller/game referee 'leads one around by the nose' to the detriment of the story/narrative structure/player free will, and that is an activity that has nothing to do with world building because it occurs after the whole process which is normally defined as world building in the stardard usage of the term is already over. [/QUOTE]
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