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Why Worldbuilding is Bad
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<blockquote data-quote="I'm A Banana" data-source="post: 3511310" data-attributes="member: 2067"><p>Nope. Just that no prep work is absolutely necessary.</p><p></p><p>It's only bad if it gets in the way of your group having fun. And some DM's have a lot of fun doing prep work. So for them, it's good. Heck, many DMs need to do at least a bit of prep work before the game just because not all of them are great at improvisation. It's good for these DMs to do whatever prep work they need, because if they didn't do it, the game would be less fun. It can get bad when the prep work becomes the *reason* for the game, if the players don't enjoy it as much as the DM.</p><p></p><p>D&D is a vehicle for indulging your fantasies, after all. Dessert is delicious to eat. Worldbuilding is fun to do. Harrison just wants writers to eat their main course and treat dessert as dessert. I'm willing to believe that D&D can just be people eating ice cream if that's all they want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>DMs do this all the time. It's called "fudging," or "adjudicating" or "setting the DC of a task." They decide on the spot how strong something is, how well you can perform, how effective a given strategy is.</p><p></p><p>Of course, it's a more than a bit specious to suggest that the basis for all rules *should* be done at the table, but from what I understand a lot of groups do enjoy a lot more free-form rules than D&D provides. I prefer a common baseline, which does require someone to do rules prep work for me, but that's my own desire for interesting system complexity, for a diverse and durable tool for playing adventures. Not everyone likes that, of course.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3511310, member: 2067"] Nope. Just that no prep work is absolutely necessary. It's only bad if it gets in the way of your group having fun. And some DM's have a lot of fun doing prep work. So for them, it's good. Heck, many DMs need to do at least a bit of prep work before the game just because not all of them are great at improvisation. It's good for these DMs to do whatever prep work they need, because if they didn't do it, the game would be less fun. It can get bad when the prep work becomes the *reason* for the game, if the players don't enjoy it as much as the DM. D&D is a vehicle for indulging your fantasies, after all. Dessert is delicious to eat. Worldbuilding is fun to do. Harrison just wants writers to eat their main course and treat dessert as dessert. I'm willing to believe that D&D can just be people eating ice cream if that's all they want. :) DMs do this all the time. It's called "fudging," or "adjudicating" or "setting the DC of a task." They decide on the spot how strong something is, how well you can perform, how effective a given strategy is. Of course, it's a more than a bit specious to suggest that the basis for all rules *should* be done at the table, but from what I understand a lot of groups do enjoy a lot more free-form rules than D&D provides. I prefer a common baseline, which does require someone to do rules prep work for me, but that's my own desire for interesting system complexity, for a diverse and durable tool for playing adventures. Not everyone likes that, of course. [/QUOTE]
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