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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3511636" data-attributes="member: 48965"><p>Do your players ever loose, do they ever die? Because if you killed my PC with a "character" totally created in the five seconds before battle started, with no real concrete factors except your guesstimation, then I'm through. Your telling a story and tricking the PC's into believing their choices have actual meaning...when in fact the results and consequences of their actions are based upon your whims. IMHO this smacks of writing a novel with the PC's along for the ride</p><p></p><p></p><p></p><p></p><p></p><p>With the simple archetype of "Necromancer King" you've establisehed that both feudalism, undead, a way to become undead, magic concerning the dead, there are "greater" and "lesser" forms of undead, certain undead have intelligence, others are slaves to stronger undead, etc. all exist in this campaign world...that's background and context right there.</p><p></p><p>Another note is that with D&D 3.x's options for variations through multiclassing, numerous base classes, prestige classes, etc. There really aren't "archetypes per say. You can require your players conform to some "archetype by describing what it is they are through these combinations...but again that's background and context.</p><p></p><p></p><p></p><p></p><p></p><p>First why do you think I don't enjoy more free-form rpg's...I've played quite a few from indie press revolution, so it's wrong to think I don't enjoy that style of play. </p><p></p><p>That's not verisimilitude...Just a few questions my players would ask to shatter that real quick.</p><p></p><p>where is this kingdom of undead we've never heard of, and why haven't we heard about a whole kingdom of undead before??</p><p></p><p>Where do these "endless" bodies come from?</p><p></p><p>I could go on with the utter lack of belief just creating this on the fly would cause in my players, but I think the point is made.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3511636, member: 48965"] Do your players ever loose, do they ever die? Because if you killed my PC with a "character" totally created in the five seconds before battle started, with no real concrete factors except your guesstimation, then I'm through. Your telling a story and tricking the PC's into believing their choices have actual meaning...when in fact the results and consequences of their actions are based upon your whims. IMHO this smacks of writing a novel with the PC's along for the ride With the simple archetype of "Necromancer King" you've establisehed that both feudalism, undead, a way to become undead, magic concerning the dead, there are "greater" and "lesser" forms of undead, certain undead have intelligence, others are slaves to stronger undead, etc. all exist in this campaign world...that's background and context right there. Another note is that with D&D 3.x's options for variations through multiclassing, numerous base classes, prestige classes, etc. There really aren't "archetypes per say. You can require your players conform to some "archetype by describing what it is they are through these combinations...but again that's background and context. First why do you think I don't enjoy more free-form rpg's...I've played quite a few from indie press revolution, so it's wrong to think I don't enjoy that style of play. That's not verisimilitude...Just a few questions my players would ask to shatter that real quick. where is this kingdom of undead we've never heard of, and why haven't we heard about a whole kingdom of undead before?? Where do these "endless" bodies come from? I could go on with the utter lack of belief just creating this on the fly would cause in my players, but I think the point is made. [/QUOTE]
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