Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 3512895" data-attributes="member: 1106"><p>This has been stitched up pretty tight earlier in this thread. Macro-level wishy washy stuff isn't productive game prep until magnified under the lens of an actual adventure (if you've spent time on Hurindian sword dances and elven migrations, you put the Hurindian dancing swords in a dungeon, or involve the ancient elven migrations in an adventure hook). </p><p></p><p>The problem is, a lot of people spend so much time and effort on a lot of macro-level stuff that they don't even really intend to put in an adventure except "one day", and leave the actual adventure creation as an afterthought "if time permits", that a lot of D&D campaigns just plain out suck. Or better yet, they leave all the background stuff in the equivalent of a "DM's Background" section in Dungeon magazine, and don't bother to let the players somehow ever find out that this whole thing was because of those elven migrations and that those are Hurindian dancing swords, because the worldbuilding isn't really integral to the adventure; the DM just wants to show off his world somehow. </p><p></p><p>I say change the emphasis, tie your ego to a stronger moor than a world - instead of "Look at my epic and fantastic world, isn't it clever?" say, "Look at my epic and adventure-packed campaign arc, isn't it clever?" Instead of starting every campaign by choosing or building a setting, start with the encounters you want to run, the adventures you want to run, the campaign you want to run....and let the world go hang as the afterthought to support that campaign that it should be.</p><p></p><p>If this thread proves anything, it's that worldbuilding is a HUGE d&d sacred cow, and basically a good deal of the metahobby that keeps people playing D&D. I'm just suggesting a slight tweak: tie your ego and metahobby to the adventures and campaign arc, not the worldbuilding.</p><p></p><p>It does detract from fun had at the table, because it sucks away time and effort from actual game prep. DMs think their worldbuilding <em>is</em> game prep, but a lot of it never gets to the table. This is rarely the case with adventure prep, and adventure prep creates the setting it needs along the way. If there's time, maybe you can extrapolate on that setting for bonus verisimilitude, but that's just icing on the cake - it's not the main event.</p></blockquote><p></p>
[QUOTE="rounser, post: 3512895, member: 1106"] This has been stitched up pretty tight earlier in this thread. Macro-level wishy washy stuff isn't productive game prep until magnified under the lens of an actual adventure (if you've spent time on Hurindian sword dances and elven migrations, you put the Hurindian dancing swords in a dungeon, or involve the ancient elven migrations in an adventure hook). The problem is, a lot of people spend so much time and effort on a lot of macro-level stuff that they don't even really intend to put in an adventure except "one day", and leave the actual adventure creation as an afterthought "if time permits", that a lot of D&D campaigns just plain out suck. Or better yet, they leave all the background stuff in the equivalent of a "DM's Background" section in Dungeon magazine, and don't bother to let the players somehow ever find out that this whole thing was because of those elven migrations and that those are Hurindian dancing swords, because the worldbuilding isn't really integral to the adventure; the DM just wants to show off his world somehow. I say change the emphasis, tie your ego to a stronger moor than a world - instead of "Look at my epic and fantastic world, isn't it clever?" say, "Look at my epic and adventure-packed campaign arc, isn't it clever?" Instead of starting every campaign by choosing or building a setting, start with the encounters you want to run, the adventures you want to run, the campaign you want to run....and let the world go hang as the afterthought to support that campaign that it should be. If this thread proves anything, it's that worldbuilding is a HUGE d&d sacred cow, and basically a good deal of the metahobby that keeps people playing D&D. I'm just suggesting a slight tweak: tie your ego and metahobby to the adventures and campaign arc, not the worldbuilding. It does detract from fun had at the table, because it sucks away time and effort from actual game prep. DMs think their worldbuilding [i]is[/i] game prep, but a lot of it never gets to the table. This is rarely the case with adventure prep, and adventure prep creates the setting it needs along the way. If there's time, maybe you can extrapolate on that setting for bonus verisimilitude, but that's just icing on the cake - it's not the main event. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top