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*TTRPGs General
Why Worldbuilding is Bad
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<blockquote data-quote="gizmo33" data-source="post: 3513883" data-attributes="member: 30001"><p>Yea, world-building is crazy. You know what drives me nuts is when a DM insists on naming his NPCs and towns and telling me about it. All that blabbing about "NPC says this", and "back-story that" just gets in the way of me killing things and taking their stuff. As a player, I'd just rather give the NPCs a number in the order that I meet them. </p><p></p><p>Why are some DMs so egotistical? Don't they realize that the game is primarily a vehicle for me to roll dice? If an NPC is going to have a name it should be the name of his most powerful magic item, "I'm Mr. +4 Longsword" for instance. That way it's useful to players. "Oh look at me - I can think of names for NPCs!" Sheesh. Some DMs are so full of themselves.</p><p></p><p>From now on it's "don't ask, don't tell". If you're an NPC and you've got a name, or some tragic backstory, keep it to yourself. I'll return the favor by naming all my character's after myself. In fact, don't even bother making up a dungeon because that's just a lot of world-building involving rooms full of monsters and treasure that I might never find. I'll just work on hypothetical builds for higher level versions of my character while you figure out what's in the next room on the fly.</p><p></p><p>And speaking of treasure, something like a "necklace worth 500 gp" strikes me as being uncomfortably close to world-building details I don't need. Now you're boring me with useless details about what kinds of things your NPCs like to wear around their necks. Just go with "a jewelry item worth 500 gp" - that's all I'll need to know when I get back to Town #24 and sell it at "the trading post".</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3513883, member: 30001"] Yea, world-building is crazy. You know what drives me nuts is when a DM insists on naming his NPCs and towns and telling me about it. All that blabbing about "NPC says this", and "back-story that" just gets in the way of me killing things and taking their stuff. As a player, I'd just rather give the NPCs a number in the order that I meet them. Why are some DMs so egotistical? Don't they realize that the game is primarily a vehicle for me to roll dice? If an NPC is going to have a name it should be the name of his most powerful magic item, "I'm Mr. +4 Longsword" for instance. That way it's useful to players. "Oh look at me - I can think of names for NPCs!" Sheesh. Some DMs are so full of themselves. From now on it's "don't ask, don't tell". If you're an NPC and you've got a name, or some tragic backstory, keep it to yourself. I'll return the favor by naming all my character's after myself. In fact, don't even bother making up a dungeon because that's just a lot of world-building involving rooms full of monsters and treasure that I might never find. I'll just work on hypothetical builds for higher level versions of my character while you figure out what's in the next room on the fly. And speaking of treasure, something like a "necklace worth 500 gp" strikes me as being uncomfortably close to world-building details I don't need. Now you're boring me with useless details about what kinds of things your NPCs like to wear around their necks. Just go with "a jewelry item worth 500 gp" - that's all I'll need to know when I get back to Town #24 and sell it at "the trading post". [/QUOTE]
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