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Why Worldbuilding is Bad
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<blockquote data-quote="gizmo33" data-source="post: 3514796" data-attributes="member: 30001"><p>Yea, creation myths just gives background as to why gods behave in certain ways which in turn explains the motivation of their followers. The motivation for evil cultists should be to stand in the right place for me to use my Great Cleave. That other nonsense about what they're doing or why is superfluous. </p><p></p><p></p><p></p><p>"First and foremost" the real priority ought to be to entertain me. After all, the DM has forced me to force him to run a game for me, so he might as well deliver instead of complaining about me coming into his house unannounced and waking him up (sleep also contributes nothing to the adventure as I remind him). If he's writing some kind of nonsense to inspire himself to be interested in the campaign setting, or tickle the curiousity of the poofier players in our group, how is that getting me any closer to epic level?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3514796, member: 30001"] Yea, creation myths just gives background as to why gods behave in certain ways which in turn explains the motivation of their followers. The motivation for evil cultists should be to stand in the right place for me to use my Great Cleave. That other nonsense about what they're doing or why is superfluous. "First and foremost" the real priority ought to be to entertain me. After all, the DM has forced me to force him to run a game for me, so he might as well deliver instead of complaining about me coming into his house unannounced and waking him up (sleep also contributes nothing to the adventure as I remind him). If he's writing some kind of nonsense to inspire himself to be interested in the campaign setting, or tickle the curiousity of the poofier players in our group, how is that getting me any closer to epic level? [/QUOTE]
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