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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3515172" data-attributes="member: 48965"><p>Hussar and rounser...I get the impression you two would be perfectly happy playing in an endless dungeoncrawl of room after room of encounters with no contexual basis or consistency from game to game...because essentially that's what it seems like your advocating as the penultimate in "real DM work". I gotta call BS on this, cause I can get that from numerous 8-bit videogames released in the 80's. So why play D&D? What does it offer, using your prescribed philosophy, that I can't get out of a videogame? If worldbuilding wasn't important to players I don't think games like FFVII and Kingdom Hearts would be top sellers. Claim whatever you will, but my impression is that people do enjoy and even crave this type of versimillitude.</p><p></p><p>IMHO this philosophy of "adventure design is all important" is an archaic concept that's dated and shouold go the way of the dinosaur. It offers nothing that a MMORPG can't offer. And guess what, then we can all play and my workload is non-exsistant...the ultimate in work-waste management. I'll tell you why, because it's also a creative outlet, that's why. The more I feed my players in the creativity department, the more I'll get bach...at least in my experience. My players can come to actually care about and invest in a world that seems real...encounter after encounter is played exactly how it sounds...boooooring.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3515172, member: 48965"] Hussar and rounser...I get the impression you two would be perfectly happy playing in an endless dungeoncrawl of room after room of encounters with no contexual basis or consistency from game to game...because essentially that's what it seems like your advocating as the penultimate in "real DM work". I gotta call BS on this, cause I can get that from numerous 8-bit videogames released in the 80's. So why play D&D? What does it offer, using your prescribed philosophy, that I can't get out of a videogame? If worldbuilding wasn't important to players I don't think games like FFVII and Kingdom Hearts would be top sellers. Claim whatever you will, but my impression is that people do enjoy and even crave this type of versimillitude. IMHO this philosophy of "adventure design is all important" is an archaic concept that's dated and shouold go the way of the dinosaur. It offers nothing that a MMORPG can't offer. And guess what, then we can all play and my workload is non-exsistant...the ultimate in work-waste management. I'll tell you why, because it's also a creative outlet, that's why. The more I feed my players in the creativity department, the more I'll get bach...at least in my experience. My players can come to actually care about and invest in a world that seems real...encounter after encounter is played exactly how it sounds...boooooring. [/QUOTE]
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