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<blockquote data-quote="I'm A Banana" data-source="post: 3515187" data-attributes="member: 2067"><p>I'm the requisite great clomping nerd of the group. None of the rest of 'em feel inclined at all to spend hours discussing the game here. </p><p></p><p></p><p></p><p>I wouldn't rule it out, but this hippo don't jump through flaming hoops. I'm not going to DM for anyone to prove something. If I DM for you it'll be because we hang out and get to talking and I mention a game idea you have interest in or you mention a character idea I can work with. Just like how it happens with all my players. </p><p></p><p></p><p></p><p>I'm not an authority on my own games? Like I said, if you want to say that no personal experience with it = it's not possible (until proven otherwise), no one can convince you otherwise. I'm willing to believe that people run perfectly open and fun games with 256-page setting bibles, even though I have no experience with it, because I pretty much trust people to not keep doing what isn't fun.</p><p></p><p></p><p></p><p>This isn't an internet wang-measuring contest, man. Classes and training are meaningless. A *child* has the ability to tell a compelling story. It probably won't be any work of literary genius, but it really doesn't need to be. No one who loved <em>Eragon</em> seems to really care. Ditto with D&D games.</p><p></p><p></p><p></p><p>Your arguments are pretty much subjective to *you* though. I don't need a finely crafted balancing act to have a fun time in a room with four of my friends for a few hours. In fact, the more finely crafted it is, the more it feels to me like someone should be alone in a room crafting this instead of in a room full of other people. </p><p></p><p>I don't demand anything near perfection for an enjoyable night of D&D. Those who do -- those who obsess over minutiae in regards to such a pointless, disposable activity as pretending to be an elf because it's fun for them -- are exactly the great clomping nerds of Harrison's post. </p><p></p><p>Don't assume that what makes a good D&D game for you makes an objectively good D&D game. </p><p></p><p></p><p></p><p>I could have pulled the same thing out of my head on the fly. I have. This isn't a case that my way is badwrongfun. It's just proof that your way makes use of some throw-away topics. Which is that little bit of improv that I'm sure every able DM possesses -- that little bit that can be spiraled into "practically all preparation" if one wishes. </p><p></p><p></p><p></p><p>Less than what? Pulling two or three events out of a mental hat to happen during downtime requires exactly as much prep as that: a few seconds to think of some events.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3515187, member: 2067"] I'm the requisite great clomping nerd of the group. None of the rest of 'em feel inclined at all to spend hours discussing the game here. I wouldn't rule it out, but this hippo don't jump through flaming hoops. I'm not going to DM for anyone to prove something. If I DM for you it'll be because we hang out and get to talking and I mention a game idea you have interest in or you mention a character idea I can work with. Just like how it happens with all my players. I'm not an authority on my own games? Like I said, if you want to say that no personal experience with it = it's not possible (until proven otherwise), no one can convince you otherwise. I'm willing to believe that people run perfectly open and fun games with 256-page setting bibles, even though I have no experience with it, because I pretty much trust people to not keep doing what isn't fun. This isn't an internet wang-measuring contest, man. Classes and training are meaningless. A *child* has the ability to tell a compelling story. It probably won't be any work of literary genius, but it really doesn't need to be. No one who loved [I]Eragon[/I] seems to really care. Ditto with D&D games. Your arguments are pretty much subjective to *you* though. I don't need a finely crafted balancing act to have a fun time in a room with four of my friends for a few hours. In fact, the more finely crafted it is, the more it feels to me like someone should be alone in a room crafting this instead of in a room full of other people. I don't demand anything near perfection for an enjoyable night of D&D. Those who do -- those who obsess over minutiae in regards to such a pointless, disposable activity as pretending to be an elf because it's fun for them -- are exactly the great clomping nerds of Harrison's post. Don't assume that what makes a good D&D game for you makes an objectively good D&D game. I could have pulled the same thing out of my head on the fly. I have. This isn't a case that my way is badwrongfun. It's just proof that your way makes use of some throw-away topics. Which is that little bit of improv that I'm sure every able DM possesses -- that little bit that can be spiraled into "practically all preparation" if one wishes. Less than what? Pulling two or three events out of a mental hat to happen during downtime requires exactly as much prep as that: a few seconds to think of some events. [/QUOTE]
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