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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 3515750" data-attributes="member: 22779"><p>Y'know, been thinking. I think that RC and Ourph and the others are right in one thing.</p><p></p><p>World Building isn't bad. It's not about good or bad.</p><p></p><p>To me, world building is an indulgence. It's about the writer (or the DM) taking the time to go beyond what is required by the plot to indulge his own whims and fetishes for creation. It really is like desert. You don't have to eat desert, but, it does taste good.</p><p></p><p>But, like any indulgence it becomes a problem when it takes over. We can forgive a bit of indulgence once in a while. It happens to all of us. So long as the point is not all about the indulgence but rather, the focus is on the meat of the meal. Ok, I'm stretching the analogy too far, but, I think you get the point. </p><p></p><p>And, really, a lot of setting stuff is pure indulgence. It doesn't really ever feature in a particular campaign. There's an excellent editorial by Matt Sernett in Dragon 322. He says:</p><p></p><p></p><p></p><p>Note that last bit. Creating campaigns and PC's is fun. Nothing about making adventures. Making adventures is work. We don't crank out a 24 encounter dungeon at the drop of a hat. People fiddle about with making campaign settings because it's easy and it looks like you are doing something that will help your game. People don't sit down and do the meat and potatoes because they'd rather eat apple crisp.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3515750, member: 22779"] Y'know, been thinking. I think that RC and Ourph and the others are right in one thing. World Building isn't bad. It's not about good or bad. To me, world building is an indulgence. It's about the writer (or the DM) taking the time to go beyond what is required by the plot to indulge his own whims and fetishes for creation. It really is like desert. You don't have to eat desert, but, it does taste good. But, like any indulgence it becomes a problem when it takes over. We can forgive a bit of indulgence once in a while. It happens to all of us. So long as the point is not all about the indulgence but rather, the focus is on the meat of the meal. Ok, I'm stretching the analogy too far, but, I think you get the point. And, really, a lot of setting stuff is pure indulgence. It doesn't really ever feature in a particular campaign. There's an excellent editorial by Matt Sernett in Dragon 322. He says: Note that last bit. Creating campaigns and PC's is fun. Nothing about making adventures. Making adventures is work. We don't crank out a 24 encounter dungeon at the drop of a hat. People fiddle about with making campaign settings because it's easy and it looks like you are doing something that will help your game. People don't sit down and do the meat and potatoes because they'd rather eat apple crisp. [/QUOTE]
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