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Why Worldbuilding is Bad
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<blockquote data-quote="gizmo33" data-source="post: 3515754" data-attributes="member: 30001"><p>I wouldn't give the bum the satisfaction.</p><p></p><p></p><p></p><p>Mine is yelling at people that write poetry and don't publish it.</p><p></p><p></p><p></p><p>Kill stuff and take treasure of course! Everyone knows that the internet is the last bastion of refinement and good taste, so what else would one expect? Besides, the programming it takes to provide world-based roleplaying opportunities for thousands of roving guild-hordes is child's play. It's a lot harder to make decent hack-n-slash. </p><p></p><p></p><p></p><p>Yea, setting is that thinest of pretenses that I need to start killing stuff. Anything beyond that and people might start asking for explanations and context and that just leads to a lot of "oohing" and "aahing" that I don't want to hear unless it's people being amazed at my quick Power Attack calculations.</p><p></p><p></p><p></p><p>The ideal setting floats in outer-space.</p><p></p><p></p><p></p><p>And immediately relevant too. There's nothing I hate more than that smug look on the DM's face when some detail becomes relevant 10 adventures after it was described.</p><p></p><p></p><p></p><p>They detailed those three magic items and you couldn't even keep them! That was completely useless. In fact the trident had power over the sea and the ocean was miles away from the dungeon. Telling me that the items were returned to their owners, and describing the names of owners and such is completely useless unless you're going to let me kill those guys later and take back the items. And Sir Bluto, and the "River of Blood mass murder case"? I'm getting sleepy just thinking about it.</p><p></p><p></p><p></p><p>Here, here! I wish my DM would check with me before he does stuff.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3515754, member: 30001"] I wouldn't give the bum the satisfaction. Mine is yelling at people that write poetry and don't publish it. Kill stuff and take treasure of course! Everyone knows that the internet is the last bastion of refinement and good taste, so what else would one expect? Besides, the programming it takes to provide world-based roleplaying opportunities for thousands of roving guild-hordes is child's play. It's a lot harder to make decent hack-n-slash. Yea, setting is that thinest of pretenses that I need to start killing stuff. Anything beyond that and people might start asking for explanations and context and that just leads to a lot of "oohing" and "aahing" that I don't want to hear unless it's people being amazed at my quick Power Attack calculations. The ideal setting floats in outer-space. And immediately relevant too. There's nothing I hate more than that smug look on the DM's face when some detail becomes relevant 10 adventures after it was described. They detailed those three magic items and you couldn't even keep them! That was completely useless. In fact the trident had power over the sea and the ocean was miles away from the dungeon. Telling me that the items were returned to their owners, and describing the names of owners and such is completely useless unless you're going to let me kill those guys later and take back the items. And Sir Bluto, and the "River of Blood mass murder case"? I'm getting sleepy just thinking about it. Here, here! I wish my DM would check with me before he does stuff. [/QUOTE]
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