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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3516029" data-attributes="member: 48965"><p>Uhm...didn't rag on videogames, so not really seeing what the problem of using videogame rpg's in this discussion...but ok.</p><p></p><p> </p><p></p><p>Never disagreed about needing an adventure, my disagreement is with the all or nothing idea that you and rounser seem to be pushing that...worldbuilding is a waste of time...so I'm not getting how this in anyway addresses worldbuilding being "a waste of time". I personally don't think either is a waste of time and both complement each other in the type of games I play.</p><p></p><p>Which is a far cry from D&D in it's beginning when there ws no "real setting" and it was a bunch of adventure released. Very little coherency, no real context...unless you got a series that ran in an arc. That was great when I first got into the game, but as you grow to want more than just encounter after encounter...settings appeared. This was an evolution of the game, for those who wanted more out of it, whether through a home-brew world or published campaign.</p><p></p><p></p><p></p><p>Once again you seem to be under the impression that I think adventures are a waste of time...no, I've never posted anything on this thread to that effect. I have addressed the issue of worldbuilding as a waste.</p><p></p><p>Ok, you don't like videogames, well let's go to boardgames. What do you get out of your prescribed "way" of running a campaign without worldbuilding, that you don't get with a boardgame like Descent? It gives you encounters, ever changing adventures and is even cheaper overall than buying the D&D core.</p><p></p><p></p><p></p><p>Switch and bait cool I was talking Final Fantasy VII, which as of Dec. 2005 sold 9.8 million units while as of 2007 WoW has 8million subscribers...FFVII is still beating it in popularity(and it's only one of a series of best selling games. The funny thing is it's MMORPG didn't do all that great, something like 500,000 subscribers. I would have to concur that part of this is people totally dissapointed that it doesn't give them a "FF experience"). The one player games are full of extraneous stuff...but you know what, people apparently loved it. Otherwise why are they buying it? My own oppinion is it gives them a feeling of being part of something bigger. Oh yeah and don't kid yourself WoW definitely has worldbuilding elements in it.</p><p></p><p></p><p></p><p>So what is it if you as a DM make it relevant, even though it might not have been before? I still believe your argument is flawed in the assumption that a good DM can make any part of his world relevant to the adventures and the PC's</p><p></p><p></p><p></p><p></p><p></p><p>No disagreement here, because in my oppinion it's the balance of both that make a great game. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3516029, member: 48965"] Uhm...didn't rag on videogames, so not really seeing what the problem of using videogame rpg's in this discussion...but ok. Never disagreed about needing an adventure, my disagreement is with the all or nothing idea that you and rounser seem to be pushing that...worldbuilding is a waste of time...so I'm not getting how this in anyway addresses worldbuilding being "a waste of time". I personally don't think either is a waste of time and both complement each other in the type of games I play. Which is a far cry from D&D in it's beginning when there ws no "real setting" and it was a bunch of adventure released. Very little coherency, no real context...unless you got a series that ran in an arc. That was great when I first got into the game, but as you grow to want more than just encounter after encounter...settings appeared. This was an evolution of the game, for those who wanted more out of it, whether through a home-brew world or published campaign. Once again you seem to be under the impression that I think adventures are a waste of time...no, I've never posted anything on this thread to that effect. I have addressed the issue of worldbuilding as a waste. Ok, you don't like videogames, well let's go to boardgames. What do you get out of your prescribed "way" of running a campaign without worldbuilding, that you don't get with a boardgame like Descent? It gives you encounters, ever changing adventures and is even cheaper overall than buying the D&D core. Switch and bait cool I was talking Final Fantasy VII, which as of Dec. 2005 sold 9.8 million units while as of 2007 WoW has 8million subscribers...FFVII is still beating it in popularity(and it's only one of a series of best selling games. The funny thing is it's MMORPG didn't do all that great, something like 500,000 subscribers. I would have to concur that part of this is people totally dissapointed that it doesn't give them a "FF experience"). The one player games are full of extraneous stuff...but you know what, people apparently loved it. Otherwise why are they buying it? My own oppinion is it gives them a feeling of being part of something bigger. Oh yeah and don't kid yourself WoW definitely has worldbuilding elements in it. So what is it if you as a DM make it relevant, even though it might not have been before? I still believe your argument is flawed in the assumption that a good DM can make any part of his world relevant to the adventures and the PC's No disagreement here, because in my oppinion it's the balance of both that make a great game. YMMV of course. [/QUOTE]
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