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General Tabletop Discussion
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Why Worldbuilding is Bad
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<blockquote data-quote="Darth Shoju" data-source="post: 3518582" data-attributes="member: 11397"><p>Actually I'm fairly cheap so I tend to use the living crap out of any material I own. Still, not all of it has been used (yet).</p><p></p><p></p><p></p><p>So are MMs useless? Is it a waste of time and resources to publish them?</p><p></p><p></p><p></p><p>Believable? Of course. Would I have as much fun with the character without it? Not unless I put the time in to develop the information that was lacking (which I may or may not do depending on how much time I had).</p><p></p><p></p><p></p><p>No you're probably not alone. However I use my character's background every session. It informs nearly every action and reaction he makes. The little details I tossed in based on his culture have come up repeatedly and I (and the other players and the DM) have enjoyed them quite a bit. But if I had just created what I needed to play in the adventure (which would involve almost no character info beyond stats really) then none of that would have existed. </p><p></p><p>Really, we're talking about people enjoying a game here. Focusing on the basic necessities of what you are doing for the evening is great for a start, and you *can* run a game that way certainly, but that only gets you to having something to do that night. The necessity of everyone having fun (rather than just something to do) sometimes requires work beyond the basic functionality of the adventure. If everyone at the table enjoys having a lot of setting/worldbuilding to play with, then that is necessary for their enjoyment. If they all want to play out an adventure and don't need that extra character/world detail then it isn't necessary. Naturally in a group you'll rarely get everyone wanting the same things in the same amounts, but that is where compromise comes in.</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3518582, member: 11397"] Actually I'm fairly cheap so I tend to use the living crap out of any material I own. Still, not all of it has been used (yet). So are MMs useless? Is it a waste of time and resources to publish them? Believable? Of course. Would I have as much fun with the character without it? Not unless I put the time in to develop the information that was lacking (which I may or may not do depending on how much time I had). No you're probably not alone. However I use my character's background every session. It informs nearly every action and reaction he makes. The little details I tossed in based on his culture have come up repeatedly and I (and the other players and the DM) have enjoyed them quite a bit. But if I had just created what I needed to play in the adventure (which would involve almost no character info beyond stats really) then none of that would have existed. Really, we're talking about people enjoying a game here. Focusing on the basic necessities of what you are doing for the evening is great for a start, and you *can* run a game that way certainly, but that only gets you to having something to do that night. The necessity of everyone having fun (rather than just something to do) sometimes requires work beyond the basic functionality of the adventure. If everyone at the table enjoys having a lot of setting/worldbuilding to play with, then that is necessary for their enjoyment. If they all want to play out an adventure and don't need that extra character/world detail then it isn't necessary. Naturally in a group you'll rarely get everyone wanting the same things in the same amounts, but that is where compromise comes in. [/QUOTE]
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