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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3520749" data-attributes="member: 48965"><p>You know KM I have to say, I don't agrre here, and after thinking about it for a while...here's why. Improv isn't something anyone can do, that's why some people do better on timed tests than others, even though their knowledge and skill level are the same. Another example is timed chess vs. un-timmed chess, I've played both and could argue they're very different games beyond the rules.</p><p></p><p> Another thing is ramifications, I feel that steadily improv'ing is akin to lying(not in a negative way) in the essence that it's too easy to "weave a tangled web" that when looked at closely makes no sense or has various inconsistencies(unless you have a memory like a super computer),. Oh yeah, and if you're writing it down then aren't you just doing twice as much, or at least an equal amount of work when compared to writing it out beforehand?</p><p></p><p>You used personal experience before, and I'm going to do it now. My firend B' Lovin does improv comedy at Second City in chicago, and we've talked about it before...In his oppinion it is way more demanding than doing scripted comedy. The question I pose is for a DM whose having fun what advantage does a more demanding playstyle have over one that's less? In other words...if my purpose is to make you laugh then what is the "advantage" to more stress, uncertainty, and workload? It's great that YOU enjoy this style and have the skill set to make it work, and I highly respect my friend for having those skills as well, but just like they're are some people who lack dexterity, or just aren't funny...they're are people who aren't good at improv and no amount of practice will change that.</p><p></p><p>Now the advantage I see to writing it out is it creates a win/win situation. If you're great at improv then use it as a sketchy guideline at best and do your improv thing (btw even "improv" shows have guidelines and structure), if your not good at it you can fall back on your notes. I think that, especially for a beginning DM, writing it is more generally applicable than your "wing everything" advice. Thus it has an advantage.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3520749, member: 48965"] You know KM I have to say, I don't agrre here, and after thinking about it for a while...here's why. Improv isn't something anyone can do, that's why some people do better on timed tests than others, even though their knowledge and skill level are the same. Another example is timed chess vs. un-timmed chess, I've played both and could argue they're very different games beyond the rules. Another thing is ramifications, I feel that steadily improv'ing is akin to lying(not in a negative way) in the essence that it's too easy to "weave a tangled web" that when looked at closely makes no sense or has various inconsistencies(unless you have a memory like a super computer),. Oh yeah, and if you're writing it down then aren't you just doing twice as much, or at least an equal amount of work when compared to writing it out beforehand? You used personal experience before, and I'm going to do it now. My firend B' Lovin does improv comedy at Second City in chicago, and we've talked about it before...In his oppinion it is way more demanding than doing scripted comedy. The question I pose is for a DM whose having fun what advantage does a more demanding playstyle have over one that's less? In other words...if my purpose is to make you laugh then what is the "advantage" to more stress, uncertainty, and workload? It's great that YOU enjoy this style and have the skill set to make it work, and I highly respect my friend for having those skills as well, but just like they're are some people who lack dexterity, or just aren't funny...they're are people who aren't good at improv and no amount of practice will change that. Now the advantage I see to writing it out is it creates a win/win situation. If you're great at improv then use it as a sketchy guideline at best and do your improv thing (btw even "improv" shows have guidelines and structure), if your not good at it you can fall back on your notes. I think that, especially for a beginning DM, writing it is more generally applicable than your "wing everything" advice. Thus it has an advantage. [/QUOTE]
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