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Why Worldbuilding is Bad
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<blockquote data-quote="Matt Black" data-source="post: 3520798" data-attributes="member: 5477"><p>I totally agree with this. It may be possible for an improv game to be just as good as a well-prepared game, but they're different types of game. I had this one great improv GM. He was amazing, really. And he knew he was great. He relished the opportunity to run incredibly descriptive, evocative sessions for his awe-struck audience. However in the end, we players realised that we were just that - an audience. The lack of preparation meant that there was no illusion that the world existed beyond whatever the GM was making up on the spot. We weren't interacting with a world, just with the GM. These campaigns lacked the substance of those whose worlds exist beyond the immediate whim of the GM.</p><p></p><p>Ironically, I feel far more straightjacketed in improv games. I feel compelled to take whatever hooks the GM throws at me because there isn't an established wider world for me to explore. It makes me care a lot less about my characters because they aren't really a part of anything bigger.</p></blockquote><p></p>
[QUOTE="Matt Black, post: 3520798, member: 5477"] I totally agree with this. It may be possible for an improv game to be just as good as a well-prepared game, but they're different types of game. I had this one great improv GM. He was amazing, really. And he knew he was great. He relished the opportunity to run incredibly descriptive, evocative sessions for his awe-struck audience. However in the end, we players realised that we were just that - an audience. The lack of preparation meant that there was no illusion that the world existed beyond whatever the GM was making up on the spot. We weren't interacting with a world, just with the GM. These campaigns lacked the substance of those whose worlds exist beyond the immediate whim of the GM. Ironically, I feel far more straightjacketed in improv games. I feel compelled to take whatever hooks the GM throws at me because there isn't an established wider world for me to explore. It makes me care a lot less about my characters because they aren't really a part of anything bigger. [/QUOTE]
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