Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matt Black" data-source="post: 3520987" data-attributes="member: 5477"><p>Only to some extent. Improv is one of those skills in which natural talent plays a very big part. The work that some GMs (I suspect most, including myself) would have to put into improv training to be able to run games without preparation would greatly exceed the prep work that it would replace.</p><p></p><p>It sounds like you are an unusual class of GM, if you can maintain consistency and create the illusion of breadth without any preparation. That's a great skill, but it's hardly a typical skill. Harrison's advice is not valid for most GMs. I don't think it's even valid for most authors - only the ones who write his way. </p><p></p><p>In the discussion following his post he states that a Bob Dylan song made "triple-decker fantasy worlds obsolete". His example is a SONG, not a piece of prose. It really highlights the difference between his approach to writing and that of a 'worldbuilder'. As a writer, Harrison sees himself as a lyricist and poet. He seems more interested in the instantaneous emotion and imagery conjured by his words than in any lasting sense of immersion. Sure, the immediate power of a turn of phrase is what good writing is about. But it's not all there is to being a good writer. A good writer can't rely on good writing alone. You need to do research, to have a feel for your setting, and to know things that your readers don't.</p><p></p><p>The same applies to most GMs. Unless you have freakish improv skills and a perfect memory (natural or hard-won), a game will always benefit from background work.</p></blockquote><p></p>
[QUOTE="Matt Black, post: 3520987, member: 5477"] Only to some extent. Improv is one of those skills in which natural talent plays a very big part. The work that some GMs (I suspect most, including myself) would have to put into improv training to be able to run games without preparation would greatly exceed the prep work that it would replace. It sounds like you are an unusual class of GM, if you can maintain consistency and create the illusion of breadth without any preparation. That's a great skill, but it's hardly a typical skill. Harrison's advice is not valid for most GMs. I don't think it's even valid for most authors - only the ones who write his way. In the discussion following his post he states that a Bob Dylan song made "triple-decker fantasy worlds obsolete". His example is a SONG, not a piece of prose. It really highlights the difference between his approach to writing and that of a 'worldbuilder'. As a writer, Harrison sees himself as a lyricist and poet. He seems more interested in the instantaneous emotion and imagery conjured by his words than in any lasting sense of immersion. Sure, the immediate power of a turn of phrase is what good writing is about. But it's not all there is to being a good writer. A good writer can't rely on good writing alone. You need to do research, to have a feel for your setting, and to know things that your readers don't. The same applies to most GMs. Unless you have freakish improv skills and a perfect memory (natural or hard-won), a game will always benefit from background work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top