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Why Worldbuilding is Bad
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<blockquote data-quote="rounser" data-source="post: 3521484" data-attributes="member: 1106"><p>Only, what gets published (256 page world bibles, that then often get metaplotted) belies that my experience is abnormal. The existence of these books suggests that it's very much the norm, as is the kneejerk "I'm starting a new campaign, which setting?" which we see all the time on these boards. "Setting first priority" goes to the heart of D&D culture so far as I can tell, and homebrewers aren't immune because they tie their egos to their worlds.</p><p></p><p>Look, I understand; it's fun, you get to create these awesome world maps, stamp your personality on the rules and implied setting by tweaking the roles of races and classes, write of empires that never were, and DMPC-by-proxy about all these powerful NPCs that have clashed over continent and history. Now, if we could just direct all that creative energy into something a lot more directly relevant to running the game, like adventures and campaign arcs...and I know that's way too much like hard work and not nearly as grand as working on worldbuilding or house rules. Heck, purportedly even a WOTC core rules designer considered himself above designing "a tower of orcs"...</p></blockquote><p></p>
[QUOTE="rounser, post: 3521484, member: 1106"] Only, what gets published (256 page world bibles, that then often get metaplotted) belies that my experience is abnormal. The existence of these books suggests that it's very much the norm, as is the kneejerk "I'm starting a new campaign, which setting?" which we see all the time on these boards. "Setting first priority" goes to the heart of D&D culture so far as I can tell, and homebrewers aren't immune because they tie their egos to their worlds. Look, I understand; it's fun, you get to create these awesome world maps, stamp your personality on the rules and implied setting by tweaking the roles of races and classes, write of empires that never were, and DMPC-by-proxy about all these powerful NPCs that have clashed over continent and history. Now, if we could just direct all that creative energy into something a lot more directly relevant to running the game, like adventures and campaign arcs...and I know that's way too much like hard work and not nearly as grand as working on worldbuilding or house rules. Heck, purportedly even a WOTC core rules designer considered himself above designing "a tower of orcs"... [/QUOTE]
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