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Why Worldbuilding is Bad
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<blockquote data-quote="ShinHakkaider" data-source="post: 3521822" data-attributes="member: 9213"><p>NO DOUBT!</p><p></p><p>It's funny that you mention the SW example as I'm planning to start a SW game after the Saga rules come out and I have a concern about that same exact thing. But it all comes down to making sure that you and your players are properly aligned in what you want out of the game before you even sit down to make characters. For me this is one of the most important parts of pre-game prep that often gets neglected, people in some cases are just so excited to have found a group to play in they don't concern themselves with if this is the right group or DM for them. </p><p></p><p>Which once again brings us back to the worldbuilding thing, I dont think it's a bad thing and in some cases it's neccesary, but to what extent? Also the extent of worldbuilding is different of each group and/or DM. Some DM's really feel the need to draw out that world map and populated with areas that the PC's will probably never go to. Some Dm's will just detail the area that the PC's start out in and along with PC input begin to flesh out the surrounding areas and eventually the world. Some DM's wing it and then either rely on the memories / notes of the PC's or take really good notes themselves for consistency's sake. Who's to say that any of these things is the one true way or the way of suck. I know what works for me and my group and in the end that's all that matters. I really think that's the crux of this entire 20+ page argument.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3521822, member: 9213"] NO DOUBT! It's funny that you mention the SW example as I'm planning to start a SW game after the Saga rules come out and I have a concern about that same exact thing. But it all comes down to making sure that you and your players are properly aligned in what you want out of the game before you even sit down to make characters. For me this is one of the most important parts of pre-game prep that often gets neglected, people in some cases are just so excited to have found a group to play in they don't concern themselves with if this is the right group or DM for them. Which once again brings us back to the worldbuilding thing, I dont think it's a bad thing and in some cases it's neccesary, but to what extent? Also the extent of worldbuilding is different of each group and/or DM. Some DM's really feel the need to draw out that world map and populated with areas that the PC's will probably never go to. Some Dm's will just detail the area that the PC's start out in and along with PC input begin to flesh out the surrounding areas and eventually the world. Some DM's wing it and then either rely on the memories / notes of the PC's or take really good notes themselves for consistency's sake. Who's to say that any of these things is the one true way or the way of suck. I know what works for me and my group and in the end that's all that matters. I really think that's the crux of this entire 20+ page argument. [/QUOTE]
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