Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3523505" data-attributes="member: 22779"><p>Really? Look at sites like Canonfire! or Fargoth, or a multitude of others. I've seen people on EnWorld specifically say that when one person added flying ships to Forgotten Realms that he wasn't playing the Realms anymore. (sorry, no linkie) There's a huge amount of chatter on setting canon that flies around. Try starting a thread that states you think that demons were created by the gods and see what happens. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Really? So, I can play my modified Warforged Ninja at your 7th Sea game no problem? </p><p></p><p>Or Imaro's anecdote, which I've seen similarly presented by other people in other places?</p><p></p><p>Let's see WOTC publish a book about the planes which contradicts canon and see what happens. Or a book which destroys half of Greyhawk and then brings it back in a new form. </p><p></p><p>Oh wait, that was done fifteen years ago and people still bitch about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sorry, working backwards here. I would say yes. Most monster manuals are a complete waste of time. A book which only sees about 10% use in play is by and large, useless wouldn't you agree? The search by WOTC for monsters with traction shows how bloated the monster field is right now. People complain about feat bloat, but, come on, right now, there's THOUSANDS of monsters in print just for 3.5 edition. Most of which will never see the light of day.</p><p></p><p></p><p></p><p>And, again, you've made your setting relevant. Fantastic. That's how it should be. </p><p></p><p></p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3515172&postcount=732" target="_blank">http://www.enworld.org/showpost.php?p=3515172&postcount=732</a></p><p></p><p>You're welcome. (Note, it's been a while, so, I've added my original line to the quote.</p><p></p><p>Apparently, without setting bibles, we are constrained to only play meaningless dungeon crawls without any context. It is only through world building that we gain any context in the adventures.</p><p></p><p></p><p></p><p>Celebrim, isn't this pretty much what I've been saying all the way along? That you can create deep settings WITHOUT world building?</p><p></p><p>Now, I've gone a step further, true, and stated that I find world buildilng to be an indulgence, but, is that where our differences lie?</p><p></p><p>Ok, I'll try to give an example of how you can do setting without world building. Take the difference between Sword and Sorcery Press' Shelzar: City of Sin and Mystic Eye Games' Urban Blight.</p><p></p><p>In Shelzar, you have a couple of hundred page setting bible that's pretty much par for the course. Map, several pages of history, hundred or so keyed locations, important NPC section, and a few other odds and sods. Pretty much bog standard setting bible. Nothing too original here. This I would call definitively world building. It contains all the elements of world building by definition.</p><p></p><p>In Urban Blight, you have 20 encounter locations that can fit into any city. The locations don't really have any plot to them, although some are suggested by the location - ie. the gambling house would likely have some sort of gaming plot. The locations are each self contained and are only linked by the fact that they appear in the same book. Each location is scalable for various levels and are immenently reusable. To me, this is placing adventure ahead of setting.</p><p></p><p>Imagine if a setting bible city book were presented in this way. Instead of bog standard setting book, you have a couple of dozen high point adventure locations to be fleshed out by the DM. You can link them together by including references within the locations which showcase the setting. Each location can be used and reused and the DM can craft any adventure he feels he wants simply by mixing and matching the locations.</p><p></p><p>I think this is the kind of thing that Rounser is advocating. Instead of having a 200+ page setting bible appear for pretty much every setting out there, change the format to adventure location books, as specific as you wish them to be, so that the world building that occurs serves the adventure.</p><p></p><p>To me, it's the difference between Sasserine and Farport. Sasserine will only see a small, tiny fraction of the information available actually used in a given campaign. The fact that one of the plantation owners who lives a days journey from Sasserine has a hot daughter and six strapping sons will likely not come up in play. OTOH, every NPC that appears in Farport has a fairly high chance of seeing play. The history of the Isle of Dread is tied to the main NPC's mother and the players have her journals in their greedy hands. Setting is tied to adventure, rather than simply mooching around bumming smokes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3523505, member: 22779"] Really? Look at sites like Canonfire! or Fargoth, or a multitude of others. I've seen people on EnWorld specifically say that when one person added flying ships to Forgotten Realms that he wasn't playing the Realms anymore. (sorry, no linkie) There's a huge amount of chatter on setting canon that flies around. Try starting a thread that states you think that demons were created by the gods and see what happens. :) Really? So, I can play my modified Warforged Ninja at your 7th Sea game no problem? Or Imaro's anecdote, which I've seen similarly presented by other people in other places? Let's see WOTC publish a book about the planes which contradicts canon and see what happens. Or a book which destroys half of Greyhawk and then brings it back in a new form. Oh wait, that was done fifteen years ago and people still bitch about it. :) Sorry, working backwards here. I would say yes. Most monster manuals are a complete waste of time. A book which only sees about 10% use in play is by and large, useless wouldn't you agree? The search by WOTC for monsters with traction shows how bloated the monster field is right now. People complain about feat bloat, but, come on, right now, there's THOUSANDS of monsters in print just for 3.5 edition. Most of which will never see the light of day. And, again, you've made your setting relevant. Fantastic. That's how it should be. [url]http://www.enworld.org/showpost.php?p=3515172&postcount=732[/url] You're welcome. (Note, it's been a while, so, I've added my original line to the quote. Apparently, without setting bibles, we are constrained to only play meaningless dungeon crawls without any context. It is only through world building that we gain any context in the adventures. Celebrim, isn't this pretty much what I've been saying all the way along? That you can create deep settings WITHOUT world building? Now, I've gone a step further, true, and stated that I find world buildilng to be an indulgence, but, is that where our differences lie? Ok, I'll try to give an example of how you can do setting without world building. Take the difference between Sword and Sorcery Press' Shelzar: City of Sin and Mystic Eye Games' Urban Blight. In Shelzar, you have a couple of hundred page setting bible that's pretty much par for the course. Map, several pages of history, hundred or so keyed locations, important NPC section, and a few other odds and sods. Pretty much bog standard setting bible. Nothing too original here. This I would call definitively world building. It contains all the elements of world building by definition. In Urban Blight, you have 20 encounter locations that can fit into any city. The locations don't really have any plot to them, although some are suggested by the location - ie. the gambling house would likely have some sort of gaming plot. The locations are each self contained and are only linked by the fact that they appear in the same book. Each location is scalable for various levels and are immenently reusable. To me, this is placing adventure ahead of setting. Imagine if a setting bible city book were presented in this way. Instead of bog standard setting book, you have a couple of dozen high point adventure locations to be fleshed out by the DM. You can link them together by including references within the locations which showcase the setting. Each location can be used and reused and the DM can craft any adventure he feels he wants simply by mixing and matching the locations. I think this is the kind of thing that Rounser is advocating. Instead of having a 200+ page setting bible appear for pretty much every setting out there, change the format to adventure location books, as specific as you wish them to be, so that the world building that occurs serves the adventure. To me, it's the difference between Sasserine and Farport. Sasserine will only see a small, tiny fraction of the information available actually used in a given campaign. The fact that one of the plantation owners who lives a days journey from Sasserine has a hot daughter and six strapping sons will likely not come up in play. OTOH, every NPC that appears in Farport has a fairly high chance of seeing play. The history of the Isle of Dread is tied to the main NPC's mother and the players have her journals in their greedy hands. Setting is tied to adventure, rather than simply mooching around bumming smokes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top