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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3523917" data-attributes="member: 48965"><p>I don't think anyone, and I may be wrong, that's argued "for worldbuilding" has claimed you "must" do it. These whole thread was started with the assumption that "worldbuilding is bad" continued to a further point that "world building is a waste of time" by both you and rounser. If anything the arguments for worldbuilding have been to defend it against being considered a "waste"...which IMHO is a totally subjective thing anyway. You and rounser have steadily preached your one wayism without consideration for both personal prefrence and utility beyond your view of the utility of worldbuilding.</p><p></p><p>If anything, in the quotes you've posted, I've seen people take you and rounser's theory of "design a bunch of encounters" to the same extreme that you've used to bash worldbuilding...All I can say is what goes around comes around. None of these posts say you have to do worldbuilding to play the game or even have fun with the game. What I read indictaes that for a certain style of play depth the method of worldbuilding helps these people and is appreciated by theior players. Why is the concept that worldbuilding might not be a total waste, dependant upon the people you play with, so hard to grasp.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3523917, member: 48965"] I don't think anyone, and I may be wrong, that's argued "for worldbuilding" has claimed you "must" do it. These whole thread was started with the assumption that "worldbuilding is bad" continued to a further point that "world building is a waste of time" by both you and rounser. If anything the arguments for worldbuilding have been to defend it against being considered a "waste"...which IMHO is a totally subjective thing anyway. You and rounser have steadily preached your one wayism without consideration for both personal prefrence and utility beyond your view of the utility of worldbuilding. If anything, in the quotes you've posted, I've seen people take you and rounser's theory of "design a bunch of encounters" to the same extreme that you've used to bash worldbuilding...All I can say is what goes around comes around. None of these posts say you have to do worldbuilding to play the game or even have fun with the game. What I read indictaes that for a certain style of play depth the method of worldbuilding helps these people and is appreciated by theior players. Why is the concept that worldbuilding might not be a total waste, dependant upon the people you play with, so hard to grasp. [/QUOTE]
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